[Core Certification] Part II - Showcase your work!

Hey Core Creators!

We released the second part of the Core Certification about Environment Art.
If you haven't shared what you've made during the first part, post a reply in this thread (click here)

This thread is the best place for you to showcase and share what you have made during this second part of the Certification called Environment Art (available here). Your goal is to take a screenshot of your game that looks like one of the screenshots we selected.

Reply to this thread with a message containing:

  • the screenshot of your creations
  • if you reached the end, the link of the unlisted project.
  • feedback on the course and if anything could be improved

We can't wait to look at what you have made!


I did not want to be the first person to reply to this thread, but here goes :smiley:

As reference I chose the winter themed image:


And this is what I came up with:

(Seeing both side by side now I see that I could have improved on the lighting a bit.)

Unlisted project link: Core Certification Part II by MehGyver - Core Games

The course was great. I learned a few things about the terrain editor that I would not have known if not for the course. Another thing that I learned is that I like working with terrain less than I like building things, so, I am looking forward to the scripting part of the certification :rofl:

I did try the grassland/farms image first but after nearly throwing my PC out of the window out of frustration I decided to go with the other image which seemed easier (Sorry, lazy, ik). I am certainly not done with using or learning to use terrain but for now I am taking a break from it :exploding_head:


I wonder how those who picked the images would do with this challenge.. wink wink


I chose the mountain scene as reference:

This is the screenshot of my creation:

You can find the unlisted project here: Core Certification Part II by Azynthia

As for feedback I am happy enough with what I learned, the only thing I would have liked to get more information about is post process volumes and the settings of the sky as that was part of last Try it in Core, but wasn't really covered. Thanks!


For my design I went with the snowy peaks and designed the scene for actual gameplay rather than photo realism. This gave me a real idea of forming the land and using the paint, foliage and also the debug tool to remove foliage that appeared in places I did not want it.

This part of the course I felt is very important and although I didn't use it in the scene, I was happy to learn how to work with water and also underwater. I am much more comfortable with terrain building now!


I tried several versions including water and grass but decided to share this scene for the certification module. It was fun, I learnt many things and I enjoy creating environments.

Winter Trees

Here is the link to the unlisted project: Core Certification Part II by JuliaV1 (BlueOwl305)

Not sure why my screenshots show clouds are I turned them off in the game. I've double checked and the clouds are not in the game lol


Hi my screenshot below.

Project: Core Cert II Environment Art by Enikate - Core Games

Winter Trees

Cool course. I wonder if it can be enhanced with additional section about objects/foliage customization.


Here's my attempt.



I chose the mountain scene, here is my screenshot:


Super interesting and educational Thank you Caillef

the reference image that i chose :

my creation sceenshoot :

the link:


Hello again :slight_smile:

I liked winter mountains so that's why i chose this reference image:

My creation:

Unlisted Project: Core Certification Part 2 by OOrmak - Core Games
I knew all about environment stuff but i didn't know about Object Generator. It was really nice to know!


Winter scene for me:


My son and I liked this course; he is 9 years old but he wants to try something better than the alternative available software for kids :slight_smile:

I think the course is really good as "introduction" to terrain creation but I'd like to see an "advanced" version too. Maybe, where all the different parameters are explained with examples. Specially in the sculpt section, it's not easy to understand the differences between the various options.

Anyway, good job.


I choose this screenshot because nobody else take it :slight_smile:

Very good course


It's not a perfect match but I think one can see what the reference image was :stuck_out_tongue:




(Dont really know how to get the link of the project without publishing it)

But some feedback: Maybe be a bit clearer about the object generator. With the x + Shift. I thought that was a one time apply. Otherwise really helpful!


To get the link just publish it but instead of public select unlisted

1 Like

Hey there, I just wrapped up on this part and wanted to share my progress. I took the Tundra scene, though took a few liberties with it, making the final scene more "inspired" by the image than meant to truly mimic it. Here is my project link, and below is a screenshot of the final look.


Nice work @Enikate

That looks amazing @Queejon

This is my reference Image:

This is my attempt:

I went back after to add the water I didn't save during the tutorial.

Here is the Unlisted Project Link: Core Certification Part 2 - by Ohxcuseme

Overall, I learned so much in this tutorial. I actually like doing terrains now. It's kind of fun once you get the hang of it.


Had some fun with Terrain part.

Here is the screenshot from close view:

and here goes the link: [Core Partipation] Part II by Zo.ran - Core Games