This thread is the best place for you to showcase and share what you have made during this last part of the Certification called Scripting and Core API (available here) .
Feedback on this part of the course: No issues this time around other than me not being able to figure out the axis on which the coin should rotate Also, I would have loved to actually implement a cape and boots and the ring, etc, but I am not familiar with how to do that yet, so I settled on different colored hats each with their own ability (as per examples given in course).
Thank you @caillef and the team for putting the course together. It has certainly helped me a whole bunch, and I appreciate your efforts I have learned so much and even implemented a bunch of what I learned during the course into my own game which is slowly expanding. Due to my timezone I am unable to attend any livestreams or bootcamps, etc. so this and the Let's Build series really is helping a lot. I am really excited to be here and look forward to growing with the platform
I really enjoyed this one. I went ahead and added highlighting and disabling on the ui buttons. I thought I was going to be able to do that quick... until it didn't work in the multiplayer test mode. I finally got it all working though and this project really got me to test, test, test in multiplayer mode!
Oh... I do have the ring positioned on the left index finger if you give a try and can't see it right away.
I feel like I learned a lot through out the 4 courses but I would like to see more cross referencing between the projects (reminders of things we did before and how they work together).
I will admit I had a bit of trouble with this one. However I was able to take a look at the code and implement things learned from earlier sessions to make it through.
Comments: This was super fun, but there were typos in at least one of the demo scripts. Also, the coin amount is tested in the client so if the user doesn't have enough coins, they get the client error message - it never gets sent to the server script and therefore doesn't display the error from the server (the text says you should get the server error message if you don't have enough coins).
When I wanted to add an additional item to my shop (in my case, I tried adding pants), I couldn't get the pants to move when I walked. They were just stagnant. Maybe add something about using Humanoid articles of clothing. That would be cool.
Maybe show us how to disallow a purchase after it has already been bought. I bought like 30 hats.