Hey Core Creators!
We released the last part of the Core Certification about Scripting and the Core API.
If you haven't shared what you've made during the first three parts, post a reply in this thread for the part I (click here), in this thread for the part II (click here) ), and here for the part III.
This thread is the best place for you to showcase and share what you have made during this last part of the Certification called Scripting and Core API (available here) .
Reply to this thread with a message containing:
- the screenshot of your scene
- the link of the unlisted project.
- feedback on the course and if anything could be improved
We can't wait to look at what you have made!
Hmmmm.. First again It would seem that I don't have a life..
Some screenshots of the project:
Feedback on this part of the course: No issues this time around other than me not being able to figure out the axis on which the coin should rotate Also, I would have loved to actually implement a cape and boots and the ring, etc, but I am not familiar with how to do that yet, so I settled on different colored hats each with their own ability (as per examples given in course).
Thank you @caillef and the team for putting the course together. It has certainly helped me a whole bunch, and I appreciate your efforts I have learned so much and even implemented a bunch of what I learned during the course into my own game which is slowly expanding. Due to my timezone I am unable to attend any livestreams or bootcamps, etc. so this and the Let's Build series really is helping a lot. I am really excited to be here and look forward to growing with the platform
Unlisted Project link: Core Certification Part IV by MehGyver - Core Games
I really enjoyed this one. I went ahead and added highlighting and disabling on the ui buttons. I thought I was going to be able to do that quick... until it didn't work in the multiplayer test mode. I finally got it all working though and this project really got me to test, test, test in multiplayer mode!
Oh... I do have the ring positioned on the left index finger if you give a try and can't see it right away.
This is my certification part 4.
I added to the shop concept just for fun.
I also added a storage deletion panel for testing and the added experience.
I feel like I learned a lot through out the 4 courses but I would like to see more cross referencing between the projects (reminders of things we did before and how they work together).
Here is my unlisted scene showing the implementations.
CORE Certification IV Unlisted Scene
I will admit I had a bit of trouble with this one. However I was able to take a look at the code and implement things learned from earlier sessions to make it through.
Unlisted project: Core Certification Part IV by Matthew8885 - Core Games
Great course. Clear instructions. learned a lot.
Thank you very much for the course!
I found 1 little mistake in step 8/10 (ObjectSpawner): In the script the field is called
spawnObject but when using this field it's called
Just wanted to point that out.
Core Certification Pt 4
Self-Spawning Coins and Equipment/Resource Save/Load Carryover
Project Link: Core Certification Pt 4 Project
Comments: This was super fun, but there were typos in at least one of the demo scripts. Also, the coin amount is tested in the client so if the user doesn't have enough coins, they get the client error message - it never gets sent to the server script and therefore doesn't display the error from the server (the text says you should get the server error message if you don't have enough coins).
Finally here i am.
Nothing wrong with this course, it was pretty fine.
I'm glad i did them
Here is a link to my project: Core Certification Part 4 by jetSonic
Start of Core Certification Part IV
I know i dont add more items to buy on the shop but its good like this^^ ty for the core certifications^^
Programming is where I feel most at home; Core is pretty solid on this; here is my link for part 4