Hello everyone. Sorry in advance for a lot of text and poor English.
I join the opinion of DocBdesign. As a person who is far from programming and is just starting to take the first steps in this, I want to say that, indeed,the learning process is now quite difficult. The documentation is not a textbook, but only a reference, a good one, but a reference. What personally caused me difficulties: the examples that are in the documentation and in existing courses differ from what is, for example, in standard frameworks. At the same time, the frameworks are good, working, but incomprehensible from the first time. It's as if we were given a assembled excovator from Lego-tech parts with a remote control and they say: "you can paint it, change the driver inside, attach more parts to it and even assemble a tank from it, but figure out for yourself what's what." It takes a long time to poke around in the frameworks to understand how everything is interconnected there. A lot has been said about how to decorate walls, add objects or change settings in existing "Custom Properties" in great detail, although, it seems to me, just for this a lot of knowledge is not needed. We need specific working and in-demand examples.
Now to the point. My suggestion is this: take an existing framework (for example, "Dungeon" - it has a lot of things that can be used in various games), and as a tutorial, create it step by step from scratch, explaining what and why you are doing. What standard solutions do you use, what templates can be taken and how to change them for your own purposes, how to create a store and how to add an item to it and set various requirements, how to set up an NPC, etc.
Separately, I would like to ask you to make a tutorial on using data. When I created a bar that consumes stamina, I used "SetResource" and "getResource", and it turns out it was better to use "player.serverUserData". Not all things that are obvious to professionals are obvious to beginners. In general, thank you for the topic, I hope for the release of new textbooks.