I've done some Roblox in the past and after reading the Core documentation without finding answers wonder if I can make a persistent server game on Core.
I hope the Core team can answer me whether Core has the following essential mechanics:
Can I store persistent data on a per-server (rather than per-player) basis?
This is required to have a changing world over time where all players make changes to the world. Note that it cannot be in player-date bcause as soon as that player logs the world would change.
There would also be a need to be able to reset the world at some point, which would also free up the server data.
Can the player choose (any of the) the world(s) (servers) that he has been (in and altered) previously?
Note that all these persistent servers have their own state since they were changed differently by the players on it.
Answers would be appreciated as would be short reference to the relevant api doc. If not possible it would be nice to know if and when it's planned to be implemented, or why not.