Core Update 1.0.288 - Small QoL and API Updates

Highlights for Version 1.0.288

Welcome to our April 18th Patch Notes!

Creators frequently need common things in their projects such as nameplates, sprint abilities, or a jump pad. To make it easier, we have released the Core Academy Essentials which is a curated list of essential components for everyone to drag and drop into their projects. They can be found on CoreAcademy's account on community content, Manticore's GitHub, or through this article.


  • New: Added a "coyote time" style jump delay so after you've run off the ground you have 0.2 seconds to hit jump for a regular jump to occur.
  • New: Added a new 'Duplicate Row' command for DataTables.
  • Fixed: A bug where the double jump animation doesn't play if you double jumped, landed, then ran off a cliff and double jumped again while falling.
  • Fixed: An occasional crash when showing font thumbnails in Create mode.


  • New: Player objects now have a new property called .maxMountSpeed which lets users update max speed of the glider.
  • New: Player objects now have a new property called .airControl which can be changed on the server. By default its 0.5 but for more air control can be set to 1.
  • New: Players and Damageables gain a hitPointsChangedEvent which can be used on the client and server and fires when the hit points change while also letting you know the old value as well.
  • Reminder: We have decided to deprecate GetTokensForPlayer() and add a new GetWalletsForPlayer() function instead to give Creators more control over how they get the NFTs for a specific player. See here for more info. The old API will be removed in a future patch.

Check out our reference and text validation and pet renamer tutorials as well.

Learn more on our API documentation site.

As a reminder, our Core Patch cycle has changed from bi-weekly to monthly as we work on implementing new features or major improvements that take more time.