Highlights for Version 1.0.288
Welcome to our April 18th Patch Notes!
Creators frequently need common things in their projects such as nameplates, sprint abilities, or a jump pad. To make it easier, we have released the Core Academy Essentials which is a curated list of essential components for everyone to drag and drop into their projects. They can be found on CoreAcademy's account on community content, Manticore's GitHub, or through this article.
General
- New: Added a "coyote time" style jump delay so after you've run off the ground you have 0.2 seconds to hit jump for a regular jump to occur.
- New: Added a new 'Duplicate Row' command for DataTables.
- Fixed: A bug where the double jump animation doesn't play if you double jumped, landed, then ran off a cliff and double jumped again while falling.
- Fixed: An occasional crash when showing font thumbnails in Create mode.
API
- New: Player objects now have a new property called
.maxMountSpeed
which lets users update max speed of the glider. - New: Player objects now have a new property called
.airControl
which can be changed on the server. By default its0.5
but for more air control can be set to1
. - New: Players and Damageables gain a
hitPointsChangedEvent
which can be used on the client and server and fires when the hit points change while also letting you know the old value as well. - Reminder: We have decided to deprecate
GetTokensForPlayer()
and add a newGetWalletsForPlayer()
function instead to give Creators more control over how they get the NFTs for a specific player. See here for more info. The old API will be removed in a future patch.
Check out our reference and text validation and pet renamer tutorials as well.
Learn more on our API documentation site.
As a reminder, our Core Patch cycle has changed from bi-weekly to monthly as we work on implementing new features or major improvements that take more time.