Highlights for Version 1.0.265
Welcome to our September 27th Patch Notes!
General
- New: Box Scale Tool! A new way to resize objects based on their bounding box so when you drag a side the opposite side remains in the same position. Great for resizing primitive shapes and triggers
- New: Added a live preview when changing material properties on meshes and animated meshes in the scene, as well as custom materials.
- New: Added more AI behaviors to the Bots tab on the profiler:
- Gather: "Gather in Front %" number of bots will assemble in front of the player and the rest will go behind the player.
- Existing AI behaviors (Patrol, Follow, Synchronized, Mirror) added to the Bots tab as well.
- Patrol has its own adjustable params for "Patrol Radius" and "Patrol Size".
- Fixed: Spamming jump in a game with double jump while moving around no longer causes desync.
- Fixed: A camera set to follow a player that isn't the local player (eg. spectator camera) will no longer jitter when the player runs around and "Use Camera Socket" is off.
API
- Reminder: We have decided to deprecate
GetTokensForPlayer()
and add a newGetWalletsForPlayer()
function instead to give Creators more control over how they get the NFTs for a specific player. See here for more info. The old API will be removed in a future patch. - New: Added a
GetSourceImageSize()
function and a.sourceImageAspectRatio
property forUIImage
s.- These reflect the size/aspect ratio of the underlying image, as opposed to the UI Image Control size. For example, an image can be 768x512 (aspect ratio 1.5), but be placed inside a 256x256
UIImage
.
- These reflect the size/aspect ratio of the underlying image, as opposed to the UI Image Control size. For example, an image can be 768x512 (aspect ratio 1.5), but be placed inside a 256x256
Also check out our reference and text validation and pet renamer tutorials as well.
Learn more on our API documentation site.