-- Test.lua
local function onJoin(player)
if Environment.IsServer() then
player:SetWorldPosition(Vector3.New())
end
end
Game.playerJoinedEvent:Connect(onJoin)
Error running Lua task: [3C13CBE2476850BA] Test:3: Local context script attempted to access a server-only field on an object. Field: Player.SetWorldPosition
Question:
Core Documents tell me script running on server and client as below:
But why did engine throw this error when I run 'Test.lua' on server