How can I make the WorldText constantly be turned to the player? I saw it somewhere in the documentation, but at that time it was not necessary, and now I can't find it. Please tell me.
Used in a Client Context, and add your world text object as a custom property.
local world_text = script:GetCustomProperty("world_text"):WaitForObject()
world_text:LookAtContinuous(Game.GetLocalPlayer(), true)
Many thanks