Hello. I am creating a procedurally generated maze made of linked rooms with sizes that vary from 600x600 up to 2400x2400. I am creating a treasure hunting game, but I am stuck with the 4,000 Total Networked Objects allowed by Core. I simplified as many objects as I could, but I still cannot afford more than 1 player.
Had anyone faced and fixed a similar problem before?
I was thinking that maybe I could spawn each individual room when each player progresses through the maze, but I would need to save a state of the previous room, destroy it and later respawn it if the player decides to come back later.
Any feedback is welcome. Thanks,