I understand the terrain is voxel based, but I was wondering what algorithm is used to generate the actual surface. Is there any information about that? My initial guess is a simple marching cubes algorithm, but it seems you cam make some pretty nice peaks for mountains, which isn't particularly easy with the base implementation of MC.
Good question! I'll ask.
Got caught up in moving, sorry for the delay on this. I'll check tomorrow.
It's no rush, whenever you get the chance. I hope moving is going well.
I totally forgot to thank you for getting back to me. I saw the message come through in my email, then went off to research Transvoxel, and spaced coming back.
But thank you, I've learned quite a bit from digging into this.