[Video] Lua Basics Tutorial Series - Create a single player Collectathon

GUIDE TITLE: Five part Lua basics tutorial series

ESTIMATED COMPLETION TIME:
Each Video varies, ranging from 7mins to 15mins.

SUGGESTED PREREQUISITES: Minimal familiarity with Core games Editor

TUTORIAL SUMMARY:
Following this playlist you'll learn a range of Lua basics from "Variables" and "Data types" to "For Loops" and "Event.broadcasting". By the end of the tutorial series you'll have created a very basic single player collectathon game.

EXPECT TO LEARN:

  • Variables
  • Data Types
  • Core Object Reference
  • Custom Properties
  • Functions
  • Triggers
  • If statements
  • Arrays
  • For Loops
  • And little bit about VFX + SFX

END PRODUCT VISUALS:
At the end of the series you'll have created a single player collectathon game. An example of the end result can be found here Link to Framework I published on core

TUTORIAL:
Below is a link to the Playlist where you can find the tutorial series
Lua Basic Tutorial Series - Create a single player collectathon

6 Likes

Really useful, thanks Jason! I could see how a collectathon system could be a great way for an environment art creator to add some gameplay to their scenes, as an alternative to (or in addition to) the other option of adding guns.

1 Like

Thanks!

Unfortunately I haven't had much time to continue this collectathon idea, but I am wanting to get back into making Core Tutorials just not sure what I want to focus on out of these 3 (code, design or kit bashing), currently leaning towards the more code/design side of things.