GAME NAME: Spellshock 2
PLAYER COUNT: 2-16
CORE VERSION: 4.24.3.0
GAME VERSION: 1.0.34
GAME LINK: SpellShock2
GAME DESCRIPTION:
In this fantasy PVP battleground, the warring Legion of Light and Dark Devout clash to gain dominion over the war-torn land. Strategize with your teammates to capture and control power crystals on this classic battlefield. Choose from any of five unique classes, each outfitted with specialized powers, appearances, and playstyles. Level up your skills, collect treasure after each round, and master your favorite class!
Created via the hard work of these Core creators:
META Lead: Buckmonster
Design Lead: Bigglebuns
Inspiration, Design, Last Minute Changes: Basilisk
Producer: Rolok
Technical Lead: Standardcombo
Lead Developers: Ooccoo, Morticai
Support Developers: Estlogic, Divided
Map design and creation: Melamory
UI design and art: KonzZwodrei
Lead Costume Artist: WitcherSilver
Sound & Music: Deadlyfishes
Test Lead: AJ
Additional Art, UI: WitcherSilver
Amazing Costumes: Aggripina, AwkwardGameDev, Melamoryxq, mjcortes782
Amazing Ability Art: WitcherSilver, Ooccoo
Special Thanks: Shhteve
CC Components:
Chicken Player -- WaveParadigm (art updated by WitcherSilver)
EaseUI -- NicholasForeman
META Cosmetic Store -- Montoli, Estlogic, Buckmonster
Teleportation Network -- standardcombo
Roaming Spectating Cam -- standardcombo
Simple Audio Trigger -- deadlyfishes
MEDIA:
ADDITIONAL INFO:
OBJECTIVE:
Help your team get enough victory points to win. You will either be an orc as part of Dark Devout, or and elf as part of Legion of Light.
If you are a member of Dark Devout, your health bar (and your teammates' healthbars) will be rust colored. If you are a member of Legion of Light your health bar (and your teammates' healthbars) will be turquoise colored.
If there are 6 or fewer players when the game starts the objective will be 300 points. More than that and the objective will be 500 points.
The fastest way to accumulate points is to capture power crystals.
To do that get close to the power crystal. If it is not currently owned by your team, and nobody is currently in the process of capturing it then you can press F to begin capture. Allies in the area will allow you to capture more quickly. Taking damage will interrupt the capture process. Once it is captured it will begin providing 3 points per second.
Classes
There are 5 classes. Each class has unique skills and play styles. Each class has a maximum level of 50. Each skill has a maximum level of 10.
In the information below, if the value has a range it will be displayed within parenthesis e.g. (1-2)
Information for both level 1 and level 10 are provided to give you an idea of where the class ends up.
In the case where the value does not change, there will be only 1 value (e.g. the placement range for Blade Dash is always 2500 regardless of level)
In the case where the value does change it will appear as level 1 value with an arrowo to level 10 value. e.g. Blade Dash of the assassin at level 1 is 55, but at level 10 it is a range from 82 to 100.
===============
Assassin (Base Health = 302 -> 400, Health Regen = 175.56 -> 340.2/minute)
LMB -- Name: Dagger, Damage: (32-50) -> (50-65), Cooldown: .15 -> .13
Description: Attack nearby enemies with quick, precise strikes. Charge and hold to leap forward.
Q -- Name: Blade Dash, Damage: (68-68) -> (95-100), Cooldown: 7 -> 5 seconds, Damage Radius: 700 -> 950, Placement Range = 2400
Description: Teleports you forward to a blade and damages enemies near the impact point.
E -- Name: Death's Shadow, Damage: 55 -> 80, Cooldown: 33 -> 26, Duration: 11 -> 18 seconds, Damage Radius: 650
Description: Disappear to the shadow realm for a short duration. Attacking while invisible will deal extra damage and end the effect. Provides player a speed boost while invisible of 1250.
R -- Name: Shuriken, Damage 46 -> 70, Cooldown: 14 -> 9, Bleed Damage: 1, Bleed Duration: 3 -> 6 seconds.
Description: Throwing stars that hit your enemy will mark them for death. While marked the assassin can lifesteal to replenish their health by doing damage. Slow effect = 80%. Slow duration = 4s.
4 -- Name: Wraith Strike, Damage: (130-150) -> (190-220), Cooldown: 52 -> 43, Healing Amount 90->126, Flying Duration: 5 -> 7
Description: Launch yourself high into the air and choose where to strike. Press LMB to descend dealing massive damage to enemies near the point of impact and heal yourself. Placement Range: 6000. Damage Radius: 750. Stun Duration: 4s
Shift -- Name: Roll, Cooldown: .8 seconds.
Description: Roll a short distance in the direction of travel.
===============
Healer (Base Health = 322 -> 420, Health Regen = 51.12 -> 97.2/minute)
LMB, Basic Attack -- Name: Staff, Damage: (35-42) -> (55-62), Cooldown: 0.9 -> 0.6 seconds
Description: Fire a concentrated orb of solar fire that damages enemies. Charge and hold for a more powerful attack that heals you for 20 health.
Q -- Name: Sun Beam, Damage: (75-75) -> (90-90), Cooldown: 7 -> 6 seconds
Description: Cast a beam of solar energy forward, damaging enemies caught in its path. Beam Range: 4000
E -- Name: Healing Crystal, Heal Amount: 25 -> 35, Cooldown: 28 -> 19, Duration: 7 -> 7 seconds, Radius: 600 -> 800
Description: Press E to preview and LMB to summon a crystal imbed with sunlight, healing allies and damaging enemies in its radius. Time between heals = .5 seconds.
R -- Name: Divine Light, Cooldown: 14 -> 7.5 seconds, Radius: 800 -> 1250, Self Healing: 30 -> 39
Description: Release a wave of solar wind that blinds enemies and increases your movement speed temporarily. Blind Duration = 3 seconds. Speed Boost = 60%, Speed Duration = 5.5 -> 7.3 seconds.
4 -- Name: Supernova, Heal Amount: 180 -> 255, Cooldown: 50 -> 41, Damage: 95 -> 175, Stun: Duration 2.25 -> 3.35 seconds
Description: Create a powerful explosion of sunlight. When it reaches its limit, allies in its radius are healed and enemies are damaged and stunned.
Shift -- Name: Teleport, Distance: 2500, Cooldown: 6.1
Description: Press shift to preview and LMB to teleport to a location.
===============
Hunter (Base Health = 352 -> 450, Health Regen = 150.48 -> 291.6/minute)
LMB, Basic Attack -- Name:Crossbow, Damage: (27-30) -> (44-48), Cooldown: 0.35 seconds, Full Charge bomb damage: (62-80)
Description: Fire a heavy bolt from your crossbow that damages and slows enemies. Charge and hold for an empowered attack. Slow Effect = 35%. Slow Duration = 1.5 seconds. Bombs will do the base damage when they hit, and then do the bomb damage when the bomb explodes 2 seconds later.
Q -- Name: Rain of Arrows, Damage: 80 -> 125, Cooldown: 20 -> 10, Damage Radius: 700 -> 850
Description: Press Q to preview and LMB to call down a powerful volley of arrows, damaging enemies in its radius.
E -- Name: Entangle, Stun Duration: 4.0 -> 5.0 seconds, Cooldown 7 -> 4, Radius 550 -> 650
Description: Summon a mass of roots and thorns that launches you backwards. Nearby enemies caught in the roots are stunned.
R -- Name: Bear Trap, Damage: 110 -> 160, Bleed Damage: 5 -> 14 per second, Bleed Duration: 10.0 seconds, Cooldown: 10 -> 5, Stun Duration: 3.0 -> 5.0 seconds.
Description: Press R to preview and LMB to place a trap that is only visible to you and your teammates. Enemies that step on it take damage and are stunned for a short time. Placement Range: 3100
4 -- Name: Hawk, Damage: 40 -> 60, Cooldown: 30 -> 20, Duration: 6 -> 11
Description: Release your hawk companion, who will seek out enemies and attack them for the duration of the ability. If an enemy is killed, the hawk will search for a new target. Hawk Attack Range: 2000, Slow Effect: 50%
Shift -- Name: Roll, Cooldown: .8 seconds.
Description: Roll a short distance in the direction of travel.
===============
Mage (Base Health = 302 -> 400, Health Regen = 100.32 -> 194.4/minute)
LMB, Basic Attack -- Name: Wand, Damage: (36-41) -> (62-72), Cooldown: 0.65 -> 0.5 seconds
Description: Fire an orb of pure magic that damages enemies. Charge and hold for a powerful attack that deals extra lightning damage to nearby enemies! Lighting Zap Duration = 3. Zap Damage = 15
Q -- Name: Tornado, Damage: 35 -> 48/second, Duration: 8 -> 10 seconds, Cooldown: 13 -> 7 seconds, Radius: 700 -> 980, Placement Range: 4000
Description: Press Q to preview and LMB to summon a powerful whirlwind that slows and damages enemies caught in its radius.
E -- Name: Animorph Potion, Duration: 3 -> 5 seconds, Cooldown: 20 -> 15 seconds, Radius: 540 -> 800
Description: Press E to show a preview of where your throw will go. Release E to throw a small bottle filled with magical liquid that shatters when it lands, transforming nearby enemies into harmless chickens for a short time. Warning, it will also reset their cooldowns. Transformation will end early if they take damage.
R -- Name: Pyroblast, Damage: 130 -> 185, Radius: 700 -> 800, Cooldown: 20 -> 15 seconds
Description: Press R to launch an orb of chaotic flames that detonates on impact, dealing massive damage. Hold RMB to guide the flames towards your reticle. If it has not collided within 10 seconds it will explode.
4 -- Name: Iceberg, Damage 30 -> 50 per second, Damage Radius: 1200 Cooldown: 56 -> 51 seconds, Duration: 3.5 seconds, Heal: 150 -> 195
Description: Encase yourself in ice. Damages nearby enemies. Prevents you from moving. Prevents all damage while encased. Also heals when cast.
Shift -- Name: Teleport, Distance: 2500, Cooldown: 8.1
Description: Press shift to preview and LMB to teleport to a location.
===============
Warrior (Base Health = 402 -> 500, Health Regen = 401.28 -> 777.6/minute)
LMB, Basic Attack -- Name: Hammer, Damage: (75-90) -> (120-140), Cooldown: .6 -> 0.35 seconds, Charge Damage multiplier: 2
Description: Strike nearby enemies with slow, powerful swings. Charge and hold for a more powerful attack that does additional damage. Charge Radius: 500, Full Charge Time: 1.5
Q -- Name: Rock Strike, Damage: (91-112) -> (120-150), Cooldown: 8 -> 5 seconds, Range: 1650 -> 2150
Description: Send out a trail of rocks that damages and launches enemies toward you.
E -- Name: Stone Wall, Duration: 6 -> 9 seconds, Cooldown: 20 -> 10 seconds, Placement Range: 2300
Description: Press E to preview and LMB to summon a wall that stops allies, enemies, and targeted abilities.
R -- Name: Landslide, Damage: 60 -> 105, Cooldown: 12 -> 7, Bash Radius: 350 -> 900
Description: Charge forward, dealing damage and knocking back enemies. Activating another ability will interrupt the charge.
4 -- Name: Boulder Throw, Damage: 125 -> 185, Cooldown: 15 -> 10, Lifespan: 3 seconds
Description: Unearth a massive boulder and throw it in the direction you're facing. It will damage enemies and pass through allies. It will stun enemies for 2 seconds
Shift -- Name: Roll, Cooldown: .8 seconds.
Description: Roll a short distance in the direction of travel.
===============
Global Stats
Health Potion :
Every player has access to a health potion on the "1" key. That potion will heal you an amount based on the level of the potion you have. It will not heal you beyond 75% of your max health though.
Level | Amount |
---|---|
1 | 100 |
2 | 105 |
3 | 110 |
4 | 115 |
5 | 120 |
6 | 125 |
7 | 130 |
8 | 135 |
9 | 140 |
10 | 150 |
Mount Speed
Mount Speed increases per level of mount speed evenly from a speed of 1760 at level 1 to 1940 at level 10
===============
Experience
You can get experience for the class you're playing from several sources.
- Kills = 300
- Captures = 450
- Capture assists = 400
- Wins = 1500
- Interrupt a capture = 25
- Kill on point = 100
These values can increase based on things like if you have an XP boost.
They can decrease if you're just killing the same person over and over.
There are also reward cards that can grant experience for any class.
Skill Progression
To increase a skill, you need both ability shards as well as gold. The gold costs increase at each level. Below are the costs of going from one level to the next:
1 -> 2 Ability Points: 15, Gold: 50
2 -> 3 Ability Points: 50, Gold: 200
3 -> 4 Ability Points: 125, Gold: 700
4 -> 5 Ability Points: 250, Gold: 2,500
5 -> 6 Ability Points: 350, Gold: 4,000
6 -> 7 Ability Points: 500, Gold: 7,500
7 -> 8 Ability Points: 700, Gold: 14,500
8 -> 9 Ability Points: 1,000, Gold: 35,000
9 -> 10 Ability Points: 1,500, Gold: 50,000
Movement -- Space to jump, C to crouch, G to mount.
==========
Skins:
Rarity | Cost | Store Name | Type |
---|---|---|---|
Common | 0 | Common Warrior | Costume |
Common | 0 | Common Warrior | Costume |
Uncommon | 25 | Uncommon Warrior | Costume |
Uncommon | 25 | Uncommon Warrior | Costume |
Uncommon | 25 | Royal Warrior | Costume |
Uncommon | 25 | Royal Warrior | Costume |
Rare | 50 | Rare Warrior | Costume |
Rare | 50 | Rare Warrior | Costume |
Rare | 50 | Prisoner Warrior | Costume |
Rare | 50 | Legionnaire Warrior | Costume |
Epic | 0 | Epic Warrior | Costume |
Epic | 0 | Epic Warrior | Costume |
Epic | 250 | Steel Warrior | Costume |
Epic | 250 | Golden Warrior | Costume |
Legendary | 500 | Fire Warrior | Costume |
Legendary | 500 | Frost Warrior | Costume |
Legendary | 500 | Cyber Warrior | Costume |
Legendary | 500 | Solar Warrior | Costume |
Legendary | 500 | Wicked Warrior | Costume |
Legendary | 500 | Celestial Warrior | Costume |
Common | 0 | Common Landslide | Ability |
Common | 0 | Common Landslide | Ability |
Epic | 100 | Fire Landslide | Ability |
Epic | 100 | Frost Landslide | Ability |
Common | 0 | Common Stone Wall | Ability |
Common | 0 | Common Stone Wall | Ability |
Epic | 100 | Fire Stone Wall | Ability |
Epic | 100 | Frost Stone Wall | Ability |
Common | 0 | Common Shield Dash | Ability |
Common | 0 | Common Shield Dash | Ability |
Epic | 100 | Fire Shield Dash | Ability |
Epic | 100 | Frost Shield Dash | Ability |
Common | 0 | Common Boulder Throw | Ability |
Common | 0 | Common Boulder Throw | Ability |
Epic | 100 | Fire Boulder Throw | Ability |
Epic | 100 | Frost Boulder Throw | Ability |
Common | 0 | Common Hunter | Costume |
Common | 0 | Common Hunter | Costume |
Uncommon | 25 | Uncommon Hunter | Costume |
Uncommon | 25 | Uncommon Hunter | Costume |
Uncommon | 25 | Royal Hunter | Costume |
Uncommon | 25 | Royal Hunter | Costume |
Rare | 50 | Rare Hunter | Costume |
Rare | 50 | Rare Hunter | Costume |
Rare | 50 | Prisoner Hunter | Costume |
Rare | 50 | Legionnaire Hunter | Costume |
Epic | 250 | Epic Hunter | Costume |
Epic | 250 | Epic Hunter | Costume |
Epic | 250 | Steel Hunter | Costume |
Epic | 250 | Golden Hunter | Costume |
Legendary | 500 | Fire Hunter | Costume |
Legendary | 500 | Frost Hunter | Costume |
Legendary | 500 | Cyber Hunter | Costume |
Legendary | 500 | Solar Hunter | Costume |
Legendary | 500 | Wicked Hunter | Costume |
Legendary | 500 | Celestial Hunter | Costume |
Common | 0 | Common Rain of Arrows | Costume |
Common | 0 | Common Rain of Arrows | Costume |
Epic | 100 | Fire Rain of Arrows | Ability |
Epic | 100 | Frost Rain of Arrows | Ability |
Common | 0 | Common Entangle | Ability |
Common | 0 | Common Entangle | Ability |
Epic | 100 | Fire Entangle | Ability |
Epic | 100 | Frost Entangle | Ability |
Common | 0 | Common Bear Trap | Ability |
Common | 0 | Common Bear Trap | Ability |
Epic | 100 | Fire Bear Trap | Ability |
Epic | 100 | Frost Bear Trap | Ability |
Common | 0 | Common Hawk | Ability |
Common | 0 | Common Hawk | Ability |
Epic | 100 | Fire Hawk | Ability |
Epic | 100 | Frost Hawk | Ability |
Common | 0 | Common Mage | Costume |
Common | 0 | Common Mage | Costume |
Uncommon | 25 | Uncommon Mage | Costume |
Uncommon | 25 | Uncommon Mage | Costume |
Uncommon | 25 | Royal Mage | Costume |
Uncommon | 25 | Royal Mage | Costume |
Rare | 50 | Rare Mage | Costume |
Rare | 50 | Rare Mage | Costume |
Rare | 50 | Prisoner Mage | Costume |
Rare | 50 | Legionnaire Mage | Costume |
Epic | 250 | Epic Mage | Costume |
Epic | 250 | Epic Mage | Costume |
Epic | 250 | Golden Mage | Costume |
Epic | 250 | Steel Mage | Costume |
Legendary | 500 | Fire Mage | Costume |
Legendary | 500 | Frost Mage | Costume |
Legendary | 500 | Cyber Mage | Costume |
Legendary | 500 | Solar Mage | Costume |
Legendary | 500 | Wicked Mage | Costume |
Legendary | 500 | Celestial Mage | Costume |
Common | 0 | Common Tornado | Ability |
Common | 0 | Common Tornado | Ability |
Epic | 100 | Fire Tornado | Ability |
Epic | 100 | Frost Tornado | Ability |
Common | 0 | Common Animorph Potion | Ability |
Common | 0 | Common Animorph Potion | Ability |
Epic | 100 | Fire Animorph Potion | Ability |
Epic | 100 | Frost Animorph Potion | Ability |
Common | 0 | Common Iceberg | Ability |
Common | 0 | Common Iceberg | Ability |
Epic | 100 | Fire Iceberg | Ability |
Epic | 100 | Frost Iceberg | Ability |
Common | 0 | Common Pyroblast | Ability |
Common | 0 | Common Pyroblast | Ability |
Epic | 100 | Fire Pyroblast | Ability |
Epic | 100 | Frost Pyroblast | Ability |
Common | 0 | Common Assassin | Costume |
Common | 0 | Common Assassin | Costume |
Uncommon | 25 | Uncommon Assassin | Costume |
Uncommon | 25 | Uncommon Assassin | Costume |
Uncommon | 25 | Royal Assassin | Costume |
Uncommon | 25 | Royal Assassin | Costume |
Rare | 50 | Rare Assassin | Costume |
Rare | 50 | Rare Assassin | Costume |
Rare | 50 | Prisoner Assassin | Costume |
Rare | 50 | Legionnaire Assassin | Costume |
Epic | 250 | Epic Assassin | Costume |
Epic | 250 | Epic Assassin | Costume |
Epic | 250 | Steel Assassin | Costume |
Epic | 250 | Golden Assassin | Costume |
Legendary | 500 | Fire Assassin | Costume |
Legendary | 500 | Frost Assassin | Costume |
Legendary | 500 | Cyber Assassin | Costume |
Legendary | 500 | Solar Assassin | Costume |
Legendary | 500 | Wicked Assassin | Costume |
Legendary | 500 | Celestial Assassin | Costume |
Common | 0 | Common Blade Dash | Ability |
Common | 0 | Common Blade Dash | Ability |
Epic | 100 | Fire Blade Dash | Ability |
Epic | 100 | Frost Blade Dash | Ability |
Common | 0 | Common Venom Bomb | Ability |
Common | 0 | Common Venom Bomb | Ability |
Epic | 100 | Fire Venom Bomb | Ability |
Epic | 100 | Frost Venom Bomb | Ability |
Common | 0 | Common Death's Shadow | Ability |
Common | 0 | Common Death's Shadow | Ability |
Epic | 100 | Fire Death's Shadow | Ability |
Epic | 100 | Frost Death's Shadow | Ability |
Common | 0 | Common Wraith Strike | Ability |
Common | 0 | Common Wraith Strike | Ability |
Epic | 100 | Fire Wraith Strike | Ability |
Epic | 100 | Frost Wraith Strike | Ability |
Common | 0 | Common Healer | Costume |
Common | 0 | Common Healer | Costume |
Uncommon | 25 | Uncommon Healer | Costume |
Uncommon | 25 | Uncommon Healer | Costume |
Uncommon | 25 | Royal Healer | Costume |
Uncommon | 25 | Royal Healer | Costume |
Rare | 50 | Rare Healer | Costume |
Rare | 50 | Rare Healer | Costume |
Rare | 50 | Prisoner Healer | Costume |
Rare | 50 | Legionnaire Healer | Costume |
Epic | 250 | Epic Healer | Costume |
Epic | 250 | Epic Healer | Costume |
Epic | 250 | Steel Healer | Costume |
Epic | 250 | Golden Healer | Costume |
Legendary | 500 | Fire Healer | Costume |
Legendary | 500 | Frost Healer | Costume |
Legendary | 500 | Cyber Healer | Costume |
Legendary | 500 | Solar Healer | Costume |
Legendary | 500 | Wicked Healer | Costume |
Legendary | 500 | Celestial Healer | Costume |
Common | 0 | Common Sun Beam | Ability |
Common | 0 | Common Sun Beam | Ability |
Epic | 100 | Fire Sun Beam | Ability |
Epic | 100 | Frost Sun Beam | Ability |
Common | 0 | Common Healing Crystal | Ability |
Common | 0 | Common Healing Crystal | Ability |
Epic | 100 | Fire Healing Crystal | Ability |
Epic | 100 | Frost Healing Crystal | Ability |
Common | 0 | Common Divine Light | Ability |
Common | 0 | Common Divine Light | Ability |
Epic | 100 | Fire Divine Light | Ability |
Epic | 100 | Frost Divine Light | Ability |
Common | 0 | Common Supernova | Ability |
Common | 0 | Common Supernova | Ability |
Epic | 100 | Fire Supernova | Ability |
Epic | 100 | Frost Supernova | Ability |
==========
Patches:
==========
May 6 2021
Tournament Banner and Hotkey Added
Enhancements:
- Pressing F will no longer stop capture if you were already capturing.
Tuning:
Assassin:
- Regen slightly increased.
- Speed while in Deaths Shadow increased to 1320 (was 1250)
- Shuriken damage slightly decreased. Cooldown reduced by over half. Lifesteal now given for initial damage.
- BladeDash now heals 30 at level 1 to 45 at level 10.
Healer:
- Blast cooldown reduced by 9%
- Flattened Healing Crystal cooldown progression slightly
- Flattened Supernova cooldown progression slightly
- Flattened Supernova damage progression slightly
- Flattened = better at lower levels, not as OP at higher levels
Hunter:
- Entangle now does bleed damage and slows by 70% when cast (instead of stun)
Mage:
- Mage health is now 260 (was 300)
- Tornado radius now goes from 720 at level 1 to 870 at level 10. (was 700 -> 980)
- Iceberg damage slightly reduced
Warrior:
- Health is now 430 (was 400).
- Regen has been slightly increased.
- Range for Rock Strike has been increased slightly.
- Shield Dash cooldown reduced by 1 second at level 1 to being reduced by .5 seconds at level 10. Flattened damage progression.
- Flattened Rock Strike damage progression slightly.
- Flattened Hammer damage progression slightly. Multiplier reduced from 1.8 to 1.7.
General:
- Point Capture awards 900xp (was 850)
- Win awards 2500xp (was 2000)
- Mount Speed level 1 is now 1660 and level 10 is 1840 (was 1760->1940)
- Mount Acceleration has been reduced from 1800 to 1400
Bug Fixes:
- Reward Cards should now correctly show progression for class XP above 20.
- Cosmetics loading is more reliable.
- Capture banners should no longer overwrite each other.
==========
May 2 2021
Mage:
- Iceberg is now treated as the Ultimate ability so kills using Iceberg will count as Ultimate Kills
Warrior:
- The movement of the charge attack can now fire off at slightly lower than full charge. You still need full charge for max damage
Enhancements:
- Hotkey for all shops/merchants added to merchant overhead world text label. Cosmetic Shop [O], Perk Shop [P], Daily Shop [L]
Cosmetic Shop:
-
New vendor in each home base to open the Cosmetic Shop
-
Animorph now has additional skins:
For Orcish Mages:
- Goose
- Antelope
- Bull
- Boar
- Goat
- Lizard
For Elvish Mages:
- Goose
- Buck
- Cow
- Pig
- Sheep
- Turtle
Bug Fixes:
- Killstreak and Ultimate kills will be recorded properly.
==========
April 26 2021
Tuning:
Mage:
- Iceberg duration reduced by .5 seconds
- Animorph will no longer work on a player in iceberg
Assassin:
- Blade Dash damage increased slightly
- Deaths Shadow cooldown increased by 1 second
General:
- Player will not be able to mount for 4 seconds after taking damage (was 2)
Bugfixes:
- Cards for Class XP should not show up if your character has level 50 for that class.
- Cards for Abilities should not show up if that ability is at level 10.
- Killstreaks and Ultimate kills should again be in the scoreboard.
Cosmetics Store:
- Shuriken for Frost and Fire updated
==========
April 23 2021
Enhancements:
- Tutorial is now accessible during lobby.
- Players will now be alerted to Legendary cards that were claimed by other players.
- Added an indicator for when you don't have enough XP to level up a skill.
- Class selector menu can now be closed by clicking on the X or hitting 'i' again.
- Reward cards no longer given for skills that you're maxed out on.
- Daily shop will only show reward cards player is not capped on.
- Map modified to improve Elf access to Marketplace.
Balance:
Mage:
- Iceberg duration reduced by 1 second.
Assassin:
- Slightly increased cone angle of shuriken.
- Deaths Shadow now has a radius indicator.
- Wraith Strike now has a radius indicator.
Bug Fixes:
- Fix players showing twice in kill feed.
- Class required XP wasn't displaying correctly in class selection.
- Coming in during rewards should no longer have a chance to leave screen darkened until round start.
==========
April 21 2021
Enhancements:
- First time players will now be equipped with a random class rather than always warrior.
- Abilities that were using FindPlayersInSphere are now using Cylinder to make interaction better.
- Chat now lets other players know that you got a legendary or epic rewards card.
Balance Changes:
Healer:
- Base health decreased to 300 (was 320)
Assassin:
- Base health increased to 320 (was 300)
- Deaths Shadow now provides a high movement speed, meaning no more mounts going around by themselves. Now bleeds for 3-6 seconds. Damage done for exiting attack reduced to 55-80.
- Wraith Strike will do life steal (90-126 depending on level). Hitting more players will provide proportionately more healing. Stun is now 2 seconds.
- Venom Bomb replaced with Shuriken skill
- Shuriken does damage of 45-85. Hitting an enemy with Shuriken enables lifesteal for 4 seconds (Purple Skull), slows for 4 seconds, and bleeds for 3-6. Cooldown is 14 seconds (to 9 seconds at level 10). The lifesteal will be 50% of damage done.
Warrior:
- Charge attack for the hammer will now propel you forward.
XP Scoring:
- Captures now provide 850 (was 450)
- Capture assists now provide 600 (was 400)
- Wins now provide 2000 (was 1500)
Gold Scoring:
- Each kill provides 25 gold (was 10)
- Each capture provides 50 gold (was 20)
- Reward for killing a player of a higher level now ranges from (5-500) depending on how many levels higher the killed player was (was 3-150)
Rewards:
- The base number of gems rewarded by Epic cards is now 7-9 (was 6-8)
- The base number of gems rewarded by Legendary cards is now 10-15 (was 7-9)
- The base Legendary Gold amount now ranges from 2500 - 3200 (was 1500-1500)
- The base amount for the Legendary Healing Potion is now 12,000-14,900 (was 9,000-9,900)
Bug Fixes:
- Hunter crossbow charged shot now also does normal damage.
- Fixed a bug where reward card slots were sometimes locked when they should not have been.
- Vfx now shows when coming out of Deaths Shadow.
- Prices for 2 common tank outfits are now 0 (were 20)
- Prices for 2 uncommon tank outfits that were 120 are now 100 to be in line with others.
- Currencies will now show during class selection after rewards.
- Multiple errors that showed up in logs have been addressed
- Improved some minor terrain collision issues
==========
April 16 2021
Enhancements
- Charge attack data for all classes set up so that they can be balanced for progression.
- Jewel packs now called Gem packs in the perk store.
- Audio effect for decapping points added.
- When recapturing a partially decapped point once it is full, owning players will no longer get an interaction prompt.
Bug Fixes:
- Daily Shop reset of items and timers fixed
==========
April 15 2021
Enhancements:
- Gold Pack III now gives 30,000 gold (up from 25,000)
- Bases provide immunity during lobby state now as well.
- Swimming sounds added.
- Can ring the bell
Tuning:
- Skill progression XP required for going from level 4 to 5 is now 225 (was 250)
- Skill progression Gold required for going from level 5 to 6 is now 4500 (was 4000)
Bug Fixes:
- Chicken will no longer break costumes
- Tutorial typo for pressing 'P' fixed
- Discount prices in perk shop are now accurate
- "Upgrade" in class selection has a consistent font now
- Daily Shop will not refresh upon quitting out
- A few nil value fixes
- No more teleportation while in map mode
- Less likely to have an icy death
- Tab, Enter, Left Ctrl, Left Alt, "i", "k", "c" will no longer prevent capture
==========
April 14 2021
New Features:
- Added Radial Comms system for admins
Enhancements:
- Level up banner to show how many skins and rarity or number of cards are now available.
- Tutorial UI to provide better visibility.
- Currencies show while in class selection
Tuning
- Warrior Landslide area of effect improved for close range fight
Bug Fixes
- Players who joined at round end will now get to select a reward
- Charged mage wand no longer shows ticking damage on main target
- Minimap no longer hidden in help screen (F1)
- WC and TG positions adjusted updated on the minimap
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April 13 2021
Enhancements
- Class titles updated
- Win of the day bonus will now reset for everybody at 5pm PDT
- Team balancer will now prioritize number of players.
- Global Stats button looks like a button now
Mage:
- Added damage ring indicator to iceberg ability
Warrior:
- Rockstrike should now work when close to an enemy
Assassin:
- Wraith Strike will now highlight players that can be killed by just Wraith Strike damage
Bug Fixes
- Fixed upgrading multiple abilities stopping further upgrades
- Fixed wrong level being shown on mount and health potion icons when levelling up
- Bottom right icons no longer will show during victory.
- Should no longer be able to die if iceberg is active
- Overhealing no longer tracked on the scoreboard
- Health Potions do not count towards combat stats
- Daily shop no longer refreshes the timer when you pay for a refresh.
Cosmetics
- Prisoner and Legionaire rare costumes added
==========
April 12 2021
Quality of Life
- Last played class is saved and correct skin shows in the class selection
- Additional respawn points added, and rotation of existing ones adjusted to face danger
- Daily shop has class image and rarities now and aligns with Rewards
- Added your mount and heal potion levels to the respective UI hotkeys
Tuning Adjustments:
Assassin:
- Deaths Shadow duration now goes from 11 seconds at level 1 to 18 seconds at level 10 (was 8 to 14)
- Deaths Shadow speed boost increased to 350 (was 250)
- Deaths Shadow now has a stun instead of bleed
- Dagger damage minimum damage increased at levels 1 to 6
- Blade Dash damage increased by flat 3 points (from (55-55) to (58-58) for level 1)
- Venom Bomb slow effect now slows to 30% of original speed rather than 70% (so a buff)
- Wraith Strike damage range increased from (110-150) to (130-150) at level 1. (170-200) to (190-220) at level 10
- Wraith Strike damage radius increased from 750 to 950
- Wraith Strike cooldown reduced by flat 2 seconds (now 52 at level 1)
Healer:
- Staff shots that hit allies will heal them
- Supernova heal increased by flat 20 points for every level
- Supernova radius increased from 1250 to 1350
- Supernova stun duration increased by flat 1 second (1.25 to 2.25 at level 1)
Hunter:
- Entangle should now activate more quickly
- Updated hunter base reticle
Mage:
- Iceberg cooldown now goes from 56 at level 1 to 51 at level 10 (was 45 to 36)
- Iceberg Cast Time reduced from 0.3 to 0.1
- Iceberg damage radius increased from 800 to 1200
- Chicken is removed when player is damaged
Warrior:
- Warrior base hitpoints adjusted to 400 at level 1 to 500 at level 10
- Updated warrior description
General Game tuning:
- Regeneration formula adjusted to not ramp so high
- Power Point Capture now rewards 450 (was 500)
- Power Point Capture assist now rewards 400 (was 150)
- Cannot remount for 1.5 seconds if damaged while mounted.
- Thresholds for achievements reduced so they should be more common
Enhancements:
- Added immunity at home spawn to protect from spawn camping
- Added approximate location (capture point initials) of those being killed in kill feed
- Added recent capture point of killee in the kill feed
- Updated capture points to all have 2 letters.
- Players now will be shown banners for key milestone events
- Added labels to key bind icons
- Player titles and class icons added on victory screen (New titles each 5 levels)
- Win of the Day bonus (get an extra card on your first win each 24 hours)
- Daily Shop data structure updated to support more levels of rarity
- Leaderboards added
- Changed class and type icons in the cosmetic store
Achievements:
- Added 2 healing achievements
Costumes added:
- Wicked (Legendary)
- Celestial (Legendary)
Bug Fixes:
- Nemesis marker text shadow now scales as it should
- Hawk client now matches server.
- Left team display should now correctly display all your teammates
- Hunter trap audio no longer heard map wide
- Mage wand description updated
- Fixed UI issue with upgrading abilities multiple times in a row