SetPlayerData() - Call Frequency Limit?

Is there a limit to how frequently the Storage.SetPlayerData() function can be called? If so, what is the limit?

I would image that saving data too frequently will cause problems. In Roblox, they actually have a cap on how frequently one can save, and the engine throttles or denies saves over the cap.

There is no limit because of the way this is setup behind the scenes. You can call both SetPlayerData() and GetPlayerData() as much as you want without any significant costs.

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