Send message to one player from server

I see I can Chat.BroadcastMessage to all players and I see I can Chat.LocalMessage from a client side script. But short of setting up client side listeners, is there an easy way to broadcast a server chat to a single player object?

Chat.BroadcastMessage("Hello specific player", {Specificplayer})

Sorry I completely missed the bit in the documentation on the player list option... Thanks for the answer.