I'm trying to change up an action's animation a bit with each swing of a sword. Rotating the weapon's animation isn't hard, however, as far as switching the characters animation itself (for example, from "1hand_melee_slash_left" to "1hand_melee_slash_right" seems to be the challenge. It seems those property values can't be changed programmatically?
Is there a way to change that using the same action binding? Just to give you context, imagine you're swinging a sword - you're most likely are going to swing it right to left and then left to right (if you're right handed).