Raycasts Within a Client Context

Hello, I am trying to make a 3D UI (similar to the one in the anime Sword Art Online). I have run into a bit of a snag though. It seems that Raycasts from a script in a client context cannot interact with/hit with other objects within a client context (the Raycast will hit objects that are within the default non-networked context). I have already forced collisions on my targets and double-checked the Raycast direction using CoreDebu.DrawLine(). Is this "feature" intentional; is there any way to fix it?