Ravenwood Farm Tycoon

GAME NAME: Ravenwood Farm Tycoon
PLAYER COUNT: 8
CORE VERSION: 1.9.9
GAME VERSION: 1.0.149
GAME LINK: Ravenwood Farm Tycoon by Utterly - Core Games

GAME DESCRIPTION:
Created by Aardwire Games (Dropoutfpv and Utterly).

Become the richest Farmer in the little settlement of Ravenwood. Choose what crops to plant and when to sell in the local market. Sell today or hope for a better price tomorrow. Waiting for your crops to grow? Why not explore with your metal detector, will you find treasure or trash?
Spend your earnings wisely to increase production, crop storage or improve your metal detector to reach deeper treasure. Maybe upgrade your mount to get around faster and reach those special places where the best treasure remains hidden.

Need a break? Try catching a fish in the local river. Strictly catch n release.

(Aardwire Games)

Thanks to the following for their Community Content
Farmers Market framework by Team Meta.
Barber Chair by Flex.
Floating Objects script by Podzy
Random NPC Generator by Standardcombo.
RapidRope by Rinoa
Rod n Reel by Daddio.
SitInChair script by Slinkous
Steampunk hat by AludraPrince.
Farming Assets Pack C by Tezuki
Blocky Car – varglbargl

GAME ROADMAP:
Looking to add regular events, Easter egg hunt coming this week.
More stock types, scarecrows (in progress), bees (done) and sheep on (hold).
Animate NPC's
Add regular changes to POI's

GAME VERSION NOTES:
1.0.158
Increased payment for items found detecting. Now more balanced with return from fishing.
1.0.157
Fix bug where released Fish were still added to the players Backpack.
1.0.156
Fix bug where Fish shop UI failed to open.
1.0.149
Fix animated meshes that use invisible material (bee and butterfly) after Core update 1.0.268 broke/blocked use of that material with certain meshes.
1.0.148
Replacing depreciated player.bindingPressedEvent
1.0.134
Fix bug with some key bindings not working
1.0.132
Fix: missing Bee and Beehive models after latest Core update
1.0.130
Post event change of main town billboard image
1.0.130
Fix: minor bug in Rod Upgrade UI
1.0.129
Fix: major bug where Scrap dealer was stealing players Fish.
Fix: minor bug with scrap dealers shop UI.
Fix: minor bug with Hardware Store collision.
Fix: typo in Fishing tutorial text
1.0.128
Minor bug fix in Event countdown clock
1.0.127
New: Fish Market and Rod upgrades. Look for Mickie D's Big Fish van to sell fish or upgrade your rod.
To celebrate there is a 7 days of free VIP membership event starting tomorrow @ 2:30pm PDT
Change: increased chance of Great White Shark spawning.
1.0.125
Fix: stock house bonus rate calculation not handling new upgradable houses.
1.0.123
NEW: Upgradable Chicken Houses and Beehives.
1.0.120
minor update to change billboard image
1.0.118
Fix: remove floating flowers from rock faces
Change: Billboard backend changed from using portals to the new image import (brushes) method.
1.0.116
Update: Terrain along riverbanks
Update: fish spawn points
1.0.115
Fix: Bug in stock owning bonus in the produce shop.
1.0.114
Fix: corrected some area specific detector items appearing in wrong areas. Affected areas = Town and RavensNest.
Bug: enabled logging around the VIP bonus calculation after a report of it not getting applied.
1.0.113
Update: Terrain around river south of bridge.
Modified: Fish spawning in above area.
1.0.111
New: bonus to sale price from owning stock now active. Each instance of a Chicken House, Beehive or Sheep Pen gives a 5% bonus. Currently to a max of 15%. VIP bonus is on top of this.
Fix: incorrect collision on the level 14 barn. (thanks PaladinGP for finding)
1.0.109
Update: Remove some Beehive event geo and code.
Fix: resized bee hive harvest ready highlight
1.0.106
Update: Removed Easter Egg Hunt from showing as an active Reward Point item
New: Perk range expanded and UI updated with new increased discount levels for VIP perks.
Update: Logging enabled on FarmServer script to track intermittent bug with stock not always spawning.
1.0.104
Fix: issue with collision and orientation of some Geo on Beehives.
New: Added second bee model to the Beehives
1.0.103
Fix: bug in beehive event code
1.0.102
New: Beehives upload in preparation for tomorrow's event.
1.0.102
Activated Events tutorial page and updated with details of the Beehive event.
Updated: trigger zones around chicken house and bee hives incread in size by 20% so players don't have to get so close before interaction UI appears.
Fix: Tomato plant preview geo missing holographic material.
1.0.99
Uploaded Beehive event content.
1.0.98
Updated: ingame billboard teaser for Bee Hives
New: Geo added for Beehives - currently hidden while sorting out lasty of backend issues
Updated: Added more detail to the Info UI for chickens.
Bug: enabled some logging to trace an intermittent bug where chickens don't spawn after chicken house purchased.
1.0.84
Published as PUBLIC ... woo hoo
1.0.83
Add: highlight around harvest trigger area to guide player on where to go.
Modify: Slowed harvest animation sequence.
Fix: Multiple collision Geo being spawned for each chicken house
1.0.81
New : Separate stock harvest sequence, no longer uses dig harvest.
Change: Chicken house go size reduced.
Fix: LMB triggering Egg harvest sequence on player join.
1.0.79
Fixed issue with spawning/harvesting chickens/eggs
1.0.78
Added updated Chicken House models and moved to final locations in farms.
Fixed Chicken House collision issues
Still working on egg harvesting and chicken spawn bugs
1.0.77.
Added chicken House and Egg production. Can be purchased after 10 plant plots have been purchased. Location of chicken house is only a temporary with final location to be decided. Bug with Chicken House collision will be sorted tomorrow.

MEDIA:




ADDITIONAL INFO:
All additional information here

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