Trying to decide if it would be worth breaking up Must Have Air into two separate games. I solo version where a player would focus on time attack, challenges, etc. It would be much easier with my scripting skill I think to break them into two BUT I think the better experience is a single game with the ability to run solo challenges and multiplayer if that is what the lobby wants. If I broke the game into two I would put portals to each so if a player loaded into Multiplayer and no other players were present then they could portal over to the single player and run challenges. If I do that, I would like to put some sort of notice, if possible, in solo mode to notify solo players that people want to run multiplayer matches. Is there a way to have games communicate to other games and trigger messages? I have been reading the docs and API but have not gotten a clear grasp on it quite yet.
Would love to hear suggestions and opinions from the community.... one game with more complex options which would most likely slow down updates and releases on my end OR two games... one multiplayer and one solo. The downside here is that I would need to carry certain updates from one to the other can cause myself some rework. That may actually be faster though than spending the dev time. Thoughts?
Lastly, if I create the solo game and set required players to one then of course only one player can be in there... which would take some of the lobby / obby / and social hang out of it. Would it be better to keep player count higher and then just spawn a player into a solo map just for that player number. Open to education here. I just don't know the best way to go about it and am looking for some help! Appreciate you all in this great community. Happy New Year! Cheers to 2021!