Basic Weapons Tutorial
My implementation
Project
Problem #1:
When the game is published for public use:
The gun on the ground can be taken ONCE by a single player, after game publication.
If the gun is taken, it can´t be taken again in further plays, by the same or any other player.
When the game is played in Preview, while the project is opened in the CORE editor:
No such effect, all works fine.
When the game is played local, from the main menu "Create" of the CORE editor:
No such effect, all works fine.
How to fix that?
Problem #2:
Take the pistol on the ground, by F.
You see the bullet lying on the ground at x,y=0,0 , quite small and in horizontal orientation ( the bullet data in the project, before a template was generated )
Shoot.
Why do the bullets fly with vertical orientation ?
Why is the size of the flying bullet not taken from the setup values?
You see the bullet lying on the ground at x,y=0,0 , quite small and in horizontal orientation ( the bullet data in the project, before a template was generated ). This is disregarded for the flying bullet animation. How to fix that?
See screenshot