I'm a Maya user, but I've never delved into making games before.
My goal:
I scaled up "Tree Oak Bare" to a huge size so that I can add bridges and buildings and stuff to the branches that players can run around on.
The issue:
Collision on the tree is wonky. Some parts let the player pass right through, and others feel like invisible walls where you can't walk close to certain parts of the tree.
What I tried so far:
All I can think to do is set the tree's properties to Collision - Force On. No noticeable change
How can I improve the collision accuracy on the tree? Would building a tree from scratch in Maya help somehow?