I'm trying to understand how so use networked properties. The documentation https://docs.coregames.com/api/examples/#coreobjectgetreference reads
one of the few ways that the server can send data that a client context can respond to
I copied the code, put the scripts in client and server context, added a networked property, but the client never prints out anything. I've read the api overview and examples but I still have no idea how to use them.
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Ok it was really simple, all I had to do was have a third object and make it networked + add networked properties to it, then I could change its values from the server context, and a client context script saw the changes.
But now the question is, how fast can you change the values and on how many networked objects at the same time?