GAME NAME: SuperJelly 64
PLAYER COUNT: 2-4
CORE VERSION: 1.0.126-prod-s
GAME VERSION: V1.0.17
GAME LINK: SuperJelly 64 by Seth - Core Games
GAME DESCRIPTION:
A competitive game where you play as one of four Super Jellies to fly through and claim as many rings as possible. When you fly through a ring, it will change to your color, but be careful, because other players can claim your rings.
The player with the most rings at the end wins!
GAME ROADMAP:
Known Issues:
- Players will sometimes see other players avatars instead of as a jelly
Planned Features:
- Powerups/abilities
GAME VERSION NOTES:
V1.0.17 - 3.13.2020
-Reduced the number of messages in the ring feed that is shown at one time
-Made the ring feed toggleable
-Updated tutorial visuals
-Updated the tutorial UI to reflect new controls
-Reduced round time from 5 minutes to 3 minutes
V1.0.16 - 3.12.2020
-Swapped out the sound effect for the cinematic
-Updated screenshots
V1.0.15 - 3.12.2020
-Added a cinematic that can be viewed while in the lobby
-Slightly sped up the player
-Zoomed out the camera slightly
-Turned off camera collisions on the rings
-Updated tutorial UI to reflect the new cinematic controls
V1.0.14 - 3.11.2020
-Finished updating the scenery
-Reworked UI to look better and be a bit more compact
-Adding a tutorial with instructions
-Added a log that displays a message when someone steals a ring
-Fixed some bugs present in the previous publish
V1.0.13 - 3.10.2020
-Doubled the number of rings that spawn
-Began working on updating the world geometry
V1.0.12 - 2.19.2020
-Updated UI to use the new UI Textures.
V1.0.11 - 2.6.2020
- Fixed error caused by the teamScoreChangedEvent firing before setup was complete.
MEDIA:
ADDITIONAL INFO:
This game is open for editing.
If you have any feedback or encounter any bugs with the game, please feel free to ping me either on the Discord or here