I am still a bit confused about when to use MUID vs sourceTemplateId. If someone can help explain which is best to use in which situations.
In what situations should I use MUID?
In what situations should I use sourceTemplateId?
Persistent Storage Of Equipment
The equipment is a template. I would like to save which equipment the player owns in persistent storage. Which value should I save in persistent storage: MUID vs sourceTemplateId? The goal is to load the value from persistent storage, and spawn the template for the player.
If I want to spawn a template in a game, which should I use: MUID vs sourceTemplateId?
Let's say I clone game A (which uses MUIDs), and call it game B. Since MUIDs are only guaranteed to be unique with a given game, does this mean that in game B, the MUIDs are no longer valid in game B. In other words, if I try spawning something in game B using an MUID, it may fail since the MUID was only valid in game A.