Date: 16 Nov. 2021
Goal of this session
Make dynamite that can be placed on the ground and triggered with an ability.
What we covered
- Equipment Abilities in Core - Core Documentation
- Ability Abilities in Core - Core Documentation
- World.SpawnAsset World - Core Documentation
- Updating Equipment from a script Player - Core Documentation
- Custom Properties
- serverUserData Object - Core Documentation
- VFX Visual Effects in Core - Core Documentation
- Damageable Objects Damageable Objects Reference - Core Documentation
Replay
Timecodes of each part
0:00 Dynamite Equipment
11:00 Plant Ability
19:00 Place Dynamite (Spawn and Unequip)
32:00 Remote Trigger
51:00 Damage Objects
59:00 System Review
Template of the system
PBT file (drop it in your Core window and then drag and drop the template in your scene)