Let's Build! #5 - Popup UI and Upgradeable Base

Date: 25 Oct. 2021

Goal of this session

Part I - Make a popup system to give information to the player
Part II - Make a base system where each player has a base that he can upgrade


What we covered


Timecodes of each part

PART I - Popup UI
0:00:00 Popup UI on Trigger
0:15:30 Damageable Objects Event
0:23:30 Multiplayer Test
0:26:00 SimpleCurve UI Fade In and Out

PART II - Upgradeable Base
0:37:30 Base
0:45:00 Upgrade on Pickup Resource
0:50:00 Handle bases for a multiplayer game

Template of the system

I removed the fire hydrants because the diedEvent on the client-side because this event is server-only.

PBT file (drop it in your Core window and then drag and drop the template in your scene)


This was very helpful. Thank you.

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