Date: 4 Oct. 2021
Goal of this session
Show a UI with the animated mesh talking in the UI.
What we covered
- Trigger Trigger Reference - Core Documentation
- LookAt Player - Core Documentation
- Play Animation AnimatedMesh - Core Documentation
- Show/Hide User Interface UI Reference - Core Documentation
- Broadcast Events and Hooks Reference - Core Documentation
- 3D to 2D using Community Content from booradley
Replay
Timecodes of each part
0:00 Animated Mesh
4:40 Trigger
7:30 LookAt and PlayAnimation
10:45 Basic UI
16:00 3D Icon Generator
24:30 Prototyping Refreshing Capture
30:52 Toggle UI / Broadcast
36:00 Update NPC background
41:45 Game Profiler
44:30 SFX
47:00 More Advanced - Handle several NPCs
57:30 Add more NPC
Template of the system
PBT file (drop it in your Core window and then drag and drop the template in your scene)
Come next to the NPC to open the Dialog