Let's Build! #11 - Temple Trap

Date: 07 Dec. 2021

Goal of this session

Make a trap where walls are moving to crush the player.


What we covered

  • Trigger
  • MoveTo
  • Scripting: Constants
  • Scripting: Tables
  • Custom Property


Let's Build! #11 - Temple Trap

Timecodes of each part

0:00 Setup scene
12:30 Door and Trigger
27:00 Moving Walls
40:00 Improving code
48:30 Button to unlock the room

Template of the system

PBT file (drop it in your Core window and then drag and drop the template in your scene)