Date: 30 Nov. 2021
Goal of this session
Make a quest system where the player needs to break crates to get a reward.
What we covered
- World Space User Interface UI Reference - Core Documentation
- UI Progress Bar
- Damageable Objects Damageable Objects Reference - Core Documentation
- Events.BroadcastToServer and Events.BroadcastToPlayer Events and Hooks Reference - Core Documentation
- Persistent Storage Persistent Data Storage - Core Documentation
Replay
Let's Build! #10 - Quest System
Timecodes of each part
0:00 Interface in 3D World
14:00 Damageable Objects and Progress Bar
25:45 Persistent Storage
30:30 Interactable Trigger
43:30 Spawn Weapon as a Reward
49:00 Improve the system
Template of the system
PBT file (drop it in your Core window and then drag and drop the template in your scene)