Hello, I was wondering whether there are any settings or scripts that would allow me to pick the set of sounds played when a player walks or falls on a particular surface. I know it changes based on the material of the model, but I would ideally like to be able to mix-and-match the sounds with the looks.
My main use case is the surreal fantasy environment I'm building where I ended up using the Magic Glass material to represent whimsical terrain. I've got it looking exactly how I want, but the realistic pounding-on-ceramic sound that happens whenever the player steps on one of the surfaces is an immersion-breaking reminder that the material isn't a "real" terrain. I think the impossible-yet-true vibe would be better conveyed with something like dirt or snow sound effects.
Neither materials nor meshes seem to have any sound settings on them, and although I can see how to add a footstep sound to the hierarchy, I don't know how to make them replace what's built in. The only workaround I can come up with is to duplicate every piece of ground into a sound version and a visual version. I'm a bit nervous about this cutting into my object budget, since some of the areas contain a lot of meshes. Is there any other way?