How would one go about destroying equipment, or forcing off visibility?

This seems like a very simple thing to do, however i have tried multiple methods to no avail.

[Core Games Equipment Tutorial - How To Understand & Use Equipment in Your Core Game - YouTube] <---- This is the tutorial in which i followed.

  1. I was able to implement the equipment and script the abilities no problem.
  2. However, upon unequipping, the object remains in the world. i was wondering as to how to destroy the equipment entirely?

This is the altered script in which i am currently using, any help will be more than appreciated <3

 local primaryEquipment = script.parent

function OnEquipped(equipment, player)
    if Object.IsValid(player) and player:IsA("Player") then
        player.diedEvent:Connect(OnPlayerDied)
        oldHealth = player.hitPoints
        oldMaxHealth = player.maxHitPoints
        player.hitPoints = "150"
        player.maxHitPoints = "100"
        stillEquiped = true
        HealthPlayer(player)    
    end
end

function OnPlayerDied(player)
    for _, equipment in ipairs(player:GetEquipment()) do
        equipment:Unequip()
    end
end

function HealthPlayer(player)
    while Object.IsValid(player) and player:IsA("Player") and stillEquiped do
        if player.hitPoints < player.maxHitPoints then
            (ADD LINE HERE TO DESTROY OBJECT????)          
        end
        Task.Wait(1)
    end
end
primaryEquipment.equippedEvent:Connect(OnEquipped)
  1. I was able to figure out part of my issue was not having the script outside of the client context.
  2. I was able to clean up a bit of the script myself, and i currently receive no errors, however the object just simply wont unequip. I know i'm doing something wrong that is pure obvious, however i am rather new to core and would appreciate any help

My new script:

local Equipment = script.parent
function OnEquipped(Equipment, player)
        if Object.IsValid(player) and player:IsA("Player") then   
                player.hitPoints = "150"
                player.maxHitPoints = "100"
                currentHealth = player.hitPoints
                removeHelm = player.maxHitPoints
                remove(player)
        end
end

function remove(player)
    for _, equipment in ipairs(player:GetEquipment()) do
            if player.hitPoints < player.maxHitPoints then
                	equipment:Unequip()
                end
            end
        end
        Equipment.equippedEvent:Connect(OnEquipped)

This is the working solution i was able to come up with. Just had to make sure the asset i used as an equipment was put in a client context, and had to make the "helmet" script, a child of equipment, and not a child of the client context.

local Equipment = script.parent

    function OnEquipped(equipment, player)
        if Object.IsValid(player) and player:IsA("Player") then
            player.damagedEvent:Connect(OnPlayerDamaged)        
            player.hitPoints = "150"
            player.maxHitPoints = "100"        
            OnPlayerDamaged(player)        
        end
    end

    function OnPlayerDamaged(player)   
    	if player.hitPoints < player.maxHitPoints then
    		Equipment:Destroy()
        end
    end

    Equipment.equippedEvent:Connect(OnEquipped)