I have a script that spawns a projectile from a template, but when it spawns, the projectile is automatically rotated sideways. Is there a way to make it not do this?
I am using this to spawn it:
local myProjectile = Projectile.Spawn(propMyProjectile,
Vector3.New(0, 0, 0), -- starting position
Vector3.UP) -- direction
Update .. ok figured it out. It was facing UP