How to Stop Projectile from Rotating

I have a script that spawns a projectile from a template, but when it spawns, the projectile is automatically rotated sideways. Is there a way to make it not do this?

I am using this to spawn it:

local myProjectile = Projectile.Spawn(propMyProjectile,
        Vector3.New(0, 0, 0), -- starting position
        Vector3.UP)	    -- direction

Update .. ok figured it out. It was facing UP :slight_smile: