I created a local CORE project
which I published as
( of course I had a GitHub backup )
Ok, lets face it , I "duplicated" the project by the CORE IDE to
and worked with that.
Though I kept the GameID manually, in:
Framework: "Empty Project"
Framework: "Empty Project"
I even changed "BBBBBBBBBBBB" to "AAAAAAAAAAAAAAA"
The only other projects-specific item I know is at
, where I had to fix the URL for the screenshot.
Description: "Pancake from the modeling basics tutorial\r\n\r\nhttps://docs.coregames.com/tutorials/modeling_basics/\r\n\r\nwith proper relative coordinates to zero, \r\nthanks to the group function "Reset relative transform, Keep Child World Transform" :-)"
ScreenshotPaths: "C:\Users\Administrator\Documents\My Games\CORE\Saved\Maps\hemmerling_pancake\Screenshots\Screenshot0001.png"
Description: "Pancake from the modeling basics tutorial\r\nhttps://docs.coregames.com/tutorials/modeling_basics/\r\n\r\nwith proper relative coordinates to zero, \r\nthanks to the group function "Reset relative transform, Keep Child World Transform" :-)"
ScreenshotPaths: "C:\Users\Administrator\Documents\My Games\CORE\Saved\Maps\hemmerling_pancake2\Screenshots\Screenshot0001.png"
By some reasons, here I got 2 DIFFERENT GameID, hmmm... which both differ from the GameId of Meta.pbt.
even after I modifed both projects so that they keep the same data ( in the CORE IDE, copy + pasting my 2 project-specific folders "Table", "Dish"),
If I publish the 2 projects, they are published at different URLs..
I checked the other little CORE demo projects, it is the same - different GameIDs in both files.
Meta.pbt - is this GameId relevant for anything?
PublishData\PublishConfig.pbt - Is this GameId relevant for which URL is generated ?
What must I really-really preserve if I publish a project ( to be able to set it later to "unlisted", to be able to update with totally different contents )?
Is this just the GameID of
And all other data might be created by generating a new project, just then replacing the GameId?
( that means 100% new code, of course, but access to the old URL, thats important for me )
So far, i published my little CORE demo applications on GitHub.
is there any sensitive data ( GameID, OwnerId ) which might be misused, or used, in a way that I don´t want?
Btw, if I can´t save my project as whole on a public repository due to that, I have to do "local backups" :-(, that can´t be wanted...
When publishing the game, there is the option
Open for Editing. By selecting this box you agree to share your game with the creator community
hmmm... what happens there with the GameID, OwnerID? Is it "more safe" just to publish the games there ( and to have a ".gitignore" file to exclude the 2 files with the GameID or at least the file with the OwnerID )?
So that I must just store the GameID & OwnerID privately, for each published game ( in a private file, private wiki,.. not available for the public )?
... if the GameID is necessary for republication, on the same URL, it won´t help me to download my own project again...
If I install the CORE software on a new computer, and login with my account, the OwnerID does not change ?
So whats your publication practice,
and how to keep everything safe?