How to get all players in current scene which include myself?
Use Game.GetPlayers() to return a table of all players in the game. The current scene is irrelevant as a single instance of the game can only be running one scene; when a player changes scene, they are actually being sent to a new instance of the game where only the new requested scene is running.
The scene concept can be a little confusing at first, it is best to think of it as a selection of self-contained mini games that can share common template resources and player data, but each time a new scene is requested the player actually moves games.
yeah, this concept of scene is comfusing，I understand finally