How to check for Collisions?!(Make an axe)

Ok, i have duplicated it and make new template from this and dragged it in my scene, then i press updtae template from this but i am still dont know how to change the tree model to z.b a oak?

tree shoe
Drag a new tree from Core Content into the folder I circled. Then delete the old one and update the template.

Full disclosure, this template is basically an invisible woman wearing a tree as a shoe. It ends up animating nicely when you chop it down though.

Ok, and its appear but when i press play the tree is invisible

Oops, set the tree's visibility to Force On. It's inheriting the visibility setting of the animated mesh. Totally forgot about that, sorry.

No problem, that works yet (I have incresease the collider and trigger), but than i updated it and yet it doesent work anyomore :frowning:

When you published an update or updated the template?

Always remember to Update Template From This after you make changes to a template.

I updated the template than i go in play mode and its stilldont work yet.

Can you post a screen snip of the tree's hierarchy?

I have found the problem, i have a raptor to figth with the axe, what can i do to fix this?(I dont can post other answers)