How do I enable collision for networked objects?

I'm trying to make a NPC that has collision, but even when I put game collision to Force On, it doesn't work. Even the underwater post process doesn't work. The player just goes through. Is there any way around this. And this is with costumes, as I want to make a stationary NPC that has no health (cannot be killed) and doesn't move, nor turn.

Is there a collision object within a client context?

See this chart here.

Networked objects can have collision, but it needs to be in the static context.
This is where you would just right click it and select enable networking.