Hi, I need help destroying a physical object that I use to make crystal balls.
Crystal ball is picked up by the player and accumulates points ( no problem with this rating there )
The crystal ball which is the child of the physical ball disappears, but not the physical ball.
How do I edit my script to have the physical ball destroyed?
PS: i test " PHYSICS_OBJECT:Die() " but dont kill
local propCoinSound = script:GetCustomProperty("CoinSound"):WaitForObject() local Manticoin = script:GetCustomProperty("Manticoin"):WaitForObject() local Manticoin = script.parent local PHYSICS_OBJECT = script.parent -- When a player hits the coin, increment a resource on the player and remove the coin function handleOverlap(trigger, object) if object ~= nil and object:IsA("Player") then propCoinSound:Play() trigger.isEnabled = false object:AddResource("Coins", 1) end end -- Whenever an object collides with the trigger, run this function script.parent.beginOverlapEvent:Connect(handleOverlap)
My structure in hierarchy
ty for help, sorry i use translate