GAME NAME: Survival Starter Kit
PLAYER COUNT: 8
CORE VERSION: 1.0.167-prod-s
GAME VERSION: 1.3
GAME LINK: Survival Starter Kit by standardcombo - Core Games
GAME DESCRIPTION:
This game is available in Community Projects for you to copy and expand. Use it to join the $15,000 Survival Jam, which you can read about at fall2020jam.coregames.com .
(Edit: The competition has concluded)
Create -> Create New -> Community Projects -> Browse Projects -> search for "Survival Starter Kit"
This framework is a collection of pre-configured scripts, templates and art that let you get a full game working immediately. Featuring the new Urban Destruction Set and Military Set, this kit contains everything you need to start building the survival game of your dreams. We'll be updating and adding features for the next two weeks!
New systems in the kit to help you get started:
Robust inventory
Point-and-click loot
Crafting system
Hunger and thirst
Stamina and sprint
Three opposing factions: players, zombies, and militia.
17 zombie types using Core's new zombie animations
9 human militia types
Consumables
Shelter system
Random item spawns
Stashing system for saving items
Featuring content from standardcombo, Coderz, Blaking707, Morticai, Mucusinator, Montoli, Melamory, Awkwardgamedev, Buckmonster, Konz_Zwodrei and Shhteve. Special thanks to structfoo for the inventory system and to Hani for stealth+stamina CC.
8 Likes
Version 1.1
We've published a stability and optimization patch to the starter kit. Thanks for all the feedback! More to come. Here's everything that's changed:
Improvements
New artwork for all weapons.
Some icon and description changes to items.
New system for doors that reduces network usage.
Acid Lake area reworked to have better gameplay.
Added loading screen to improve player experience when joining.
Changed the texts regarding "safety" of town.
Added cooldown for picking up loot.
Added cooldown for opening inventory.
Inventory open/close state now uses networked property instead of events.
Death stashes now despawn after some time.
Adjusted balance of crafting materials; Stack sizes as well as probability of each.
Lowered the amount of scavenge items that appear nearby players.
Adjusted the size of all scavenge pickups.
Improved documentation.
Bugs
Fixed stash bugs.
Fixed issue where the inventory could go out of sync.
Fixed a bug in the reliable broadcast events.
Fixed mesh-merging and terrain issues.
Fixed a bug where the ammo numbers could turn red even when you still had ammo.
Fixed the Canned Meat consumable.
Fixed a lag when mousing over the crafting ingredient icons.
Fixed an error that could happen if a player left in the middle of picking up an object.
Fixed a bug where players didn't respawn at their shelter.
Fixed scaling issue with the Stop Sign.
Fixed an error when picking up a melee weapon and then switching to another weapon very quickly.
Fixed an error if an NPC tried to spawn off the play area.
Fixed a storage-related error that could happen when the player joins.
Fixed the clickable area of close buttons in UI popups.
Fixed bug where crafting with full inventory caused loss of resulting item.
1 Like
v1.2
Files changed (112):
BE6FC6EFD7BC68DE.terrain
Data/Scripts/AnimControllerZombie.lua
Data/Scripts/Base64.lua
Data/Scripts/CombatWrapAPI.lua
Data/Scripts/CombatWrapNPC.lua
Data/Scripts/CombatWrapPlayer.lua
Data/Scripts/Crafting_RecipeUIHelper.lua
Data/Scripts/DestructibleWeaponServer.asset.pbt
Data/Scripts/DestructibleWeaponServer.lua
Data/Scripts/DoorGeometryController.lua
Data/Scripts/ITEM_ConsumptionEffect_Fruit.lua
Data/Scripts/ITEM_ConsumptionEffect_WaterBottle.lua
Data/Scripts/ItemSystems_ContainerView.asset.pbt
Data/Scripts/ItemSystems_ContainerView.lua
Data/Scripts/ItemSystems_Database.lua
Data/Scripts/ItemSystems_EquipmentHandler.asset.pbt
Data/Scripts/ItemSystems_EquipmentHandler.lua
Data/Scripts/ItemSystems_Inventory.lua
Data/Scripts/ItemSystems_InventoryReplicator.lua
Data/Scripts/ItemSystems_InventoryView.lua
Data/Scripts/ItemSystems_Item.lua
Data/Scripts/ItemSystems_ItemThemes.lua
Data/Scripts/ItemSystems_LootController.lua
Data/Scripts/ItemSystems_LootFactoryAdapter.lua
Data/Scripts/ItemSystems_LootSpawner.lua
Data/Scripts/ItemSystems_README.lua
Data/Scripts/ItemSystems_Stash.lua
Data/Scripts/ItemSystems_StashInstance.lua
Data/Scripts/ItemSystems_StashInstancePlayerDrop.lua
Data/Scripts/ItemSystems_StashInteractor.lua
Data/Scripts/ItemSystems_StashReplicator.lua
Data/Scripts/MeleeAbilityServer.asset.pbt
Data/Scripts/MeleeAbilityServer.lua
Data/Scripts/NPC_KIT_README.lua
Data/Scripts/NPCAIClient.lua
Data/Scripts/NPCAIServer.lua
Data/Scripts/NPCAttackServer.lua
Data/Scripts/SCAVENGE_NodeScript.lua
Data/Scripts/SHELTER_UIClient.lua
Data/Scripts/SprintSystem_Client.lua
Data/Scripts/WeaponAimServer_ADS.lua
Data/Templates/Blank.pbt
Data/Templates/ITEM_Consumable_Bandage.pbt
Data/Templates/ITEM_Consumable_Fruit.pbt
Data/Templates/Militia NPC Other Dog.pbt
Data/Templates/Militia NPC Shoot Army Guy.pbt
Data/Templates/Militia NPC Shoot Husky Soldier.pbt
Data/Templates/Militia NPC Shoot Police.pbt
Data/Templates/Militia NPC Shoot Soldier.pbt
Data/Templates/Militia NPC Swing Bro.pbt
Data/Templates/Militia NPC Swing Guy.pbt
Data/Templates/Militia NPC Throw Gal.pbt
Data/Templates/Militia NPC Throw Retro.pbt
Data/Templates/Pipe Weapon.pbt
Data/Templates/PlayerDeathStash.pbt
Data/Templates/ScavengeNode-Ammo-_45.pbt
Data/Templates/ScavengeNode-Ammo-5_56 Rounds.pbt
Data/Templates/ScavengeNode-Ammo-9mm.pbt
Data/Templates/ScavengeNode-Ammo-Bolts.pbt
Data/Templates/ScavengeNode-Ammo-Shells.pbt
Data/Templates/Searchable Military.pbt
Data/Templates/Searchable Trash Can.pbt
Data/Templates/SHELTER_ShelterUI.pbt
Data/Templates/Stop Sign Weapon.pbt
Data/Templates/Survival ADS Rifle.pbt
Data/Templates/Survival Assault Rifle.pbt
Data/Templates/Survival Bat Weapon.pbt
Data/Templates/Survival Crossbow.pbt
Data/Templates/Survival Crowbar Weapon.pbt
Data/Templates/Survival Improvised Knife.pbt
Data/Templates/Survival Katana.pbt
Data/Templates/Survival Morning Star.pbt
Data/Templates/Survival Revolver.pbt
Data/Templates/Survival Shotgun.pbt
Data/Templates/Survival SMG.pbt
Data/Templates/Zombie Engage SFX.pbt
Data/Templates/Zombie NPC Elite Gal.pbt
Data/Templates/Zombie NPC Elite Guy.pbt
Data/Templates/Zombie NPC Other Dog.pbt
Data/Templates/Zombie NPC Shoot Police.pbt
Data/Templates/Zombie NPC Spit Scavanger.pbt
Data/Templates/Zombie NPC Spit Scavanger2.pbt
Data/Templates/Zombie NPC Swing Retro.pbt
Data/Templates/Zombie NPC Throw Retro.pbt
Data/Templates/Zombie NPC Unarmed Bro.pbt
Data/Templates/Zombie NPC Unarmed Gal.pbt
Data/Templates/Zombie NPC Unarmed Guy 1.pbt
Data/Templates/Zombie NPC Unarmed Guy 2.pbt
Data/Templates/Zombie NPC Unarmed Husky Soldier.pbt
Data/Templates/Zombie NPC Unarmed Police.pbt
Data/Templates/Zombie NPC Unarmed Soldier.pbt
Data/Tree/Ammo/Tree.pbt
Data/Tree/Consumables/Tree.pbt
Data/Tree/Crafting System/Tree.pbt
Data/Tree/Items_UI/AssetManifest.pbt
Data/Tree/Items_UI/Tree.pbt
Data/Tree/ItemSystems/Tree.pbt
Data/Tree/Level Design/Tree.pbt
Data/Tree/Melee Weapons/AssetManifest.pbt
Data/Tree/Melee Weapons/Tree.pbt
Data/Tree/Military Crates/Tree.pbt
Data/Tree/Neighborhood 1/AssetManifest.pbt
Data/Tree/Neighborhood 1/Tree.pbt
Data/Tree/Neighborhood 2/AssetManifest.pbt
Data/Tree/Neighborhood 2/Tree.pbt
Data/Tree/Other/Tree.pbt
Data/Tree/Searchable Loots/Tree.pbt
Data/Tree/Town Scavenge/AssetManifest.pbt
Data/Tree/Town Scavenge/Tree.pbt
Data/Tree/Trash Cans/Tree.pbt
Data/Tree/World Geo/Tree.pbt
PublishData/PublishConfig.pbt
Files Added (78):
CommunityContent/NavMesh/FolderMeta.pbt
CommunityContent/NavMesh/Scripts/NavAgentAnimation.asset.pbt
CommunityContent/NavMesh/Scripts/NavAgentAnimation.lua
CommunityContent/NavMesh/Scripts/NavMesh.asset.pbt
CommunityContent/NavMesh/Scripts/NavMesh.lua
CommunityContent/NavMesh/Scripts/NavMeshAgent.asset.pbt
CommunityContent/NavMesh/Scripts/NavMeshAgent.lua
CommunityContent/NavMesh/Scripts/NavMeshGenerator.asset.pbt
CommunityContent/NavMesh/Scripts/NavMeshGenerator.lua
CommunityContent/NavMesh/Templates/NavMesh.pbt
CommunityContent/NavMesh/Templates/NavMesh_bundle.pbt
Data/Materials/Custom Carpet 01_backpack.pbt
Data/Materials/travelers_backpack_texture.pbt
Data/Scripts/NavMeshZones.asset.pbt
Data/Scripts/NavMeshZones.lua
Data/Scripts/NPCHeadshot.asset.pbt
Data/Scripts/NPCHeadshot.lua
Data/Scripts/WorldScavengeNodeClient.asset.pbt
Data/Scripts/WorldScavengeNodeClient.lua
Data/Subfolders/NavMesh/FolderMeta.pbt
Data/Subfolders/NavMesh/Scripts/NavAgentAnimation.asset.pbt
Data/Subfolders/NavMesh/Scripts/NavAgentAnimation.lua
Data/Subfolders/NavMesh/Scripts/NavMesh.asset.pbt
Data/Subfolders/NavMesh/Scripts/NavMesh.lua
Data/Subfolders/NavMesh/Scripts/NavMeshAgent.asset.pbt
Data/Subfolders/NavMesh/Scripts/NavMeshAgent.lua
Data/Subfolders/NavMesh/Scripts/NavMeshGenerator.asset.pbt
Data/Subfolders/NavMesh/Scripts/NavMeshGenerator.lua
Data/Subfolders/NavMesh/Templates/NavMesh.pbt
Data/Subfolders/NavMesh/Templates/NavMesh_1.pbt
Data/Templates/Child Backpack (prop).pbt
Data/Templates/Hking Backpack (prop).pbt
Data/Templates/ITEM_Backpack_ChildsBackpack.pbt
Data/Templates/ITEM_Backpack_Hiking.pbt
Data/Templates/ITEM_Backpack_Knapsack.pbt
Data/Templates/ITEM_Backpack_Military.pbt
Data/Templates/Military Backpack (prop).pbt
Data/Templates/PlayerBloodImpact Punch.pbt
Data/Templates/Punch Weapon Effect.pbt
Data/Templates/Punch Weapon.pbt
Data/Templates/Quarterstaff Full Swipe Effect.pbt
Data/Templates/Quarterstaff Half Swipe Effect.pbt
Data/Templates/Searchable Outpost Crate.pbt
Data/Templates/SFX_Outposts_StashClosed.pbt
Data/Templates/SFX_Outposts_StashOpened.pbt
Data/Templates/SFX_StashClosed.pbt
Data/Templates/SFX_StashOpened.pbt
Data/Templates/SFX_StashSearching.pbt
Data/Templates/Survival Quarterstaff.pbt
Data/Templates/traverlers_backpack_by_staypunny.pbt
Data/Tree/Backpacks/AssetManifest.pbt
Data/Tree/Backpacks/Tree.pbt
Data/Tree/Base Scavenge/AssetManifest.pbt
Data/Tree/Base Scavenge/Tree.pbt
Data/Tree/Broken Tank/AssetManifest.pbt
Data/Tree/Broken Tank/Tree.pbt
Data/Tree/Forts/AssetManifest.pbt
Data/Tree/Forts/Tree.pbt
Data/Tree/Military Base/AssetManifest.pbt
Data/Tree/Military Base/Tree.pbt
Data/Tree/Military Base_1/AssetManifest.pbt
Data/Tree/Military Base_1/Tree.pbt
Data/Tree/NavMesh/AssetManifest.pbt
Data/Tree/NavMesh/Tree.pbt
Data/Tree/NavMesh Zones/AssetManifest.pbt
Data/Tree/NavMesh Zones/Tree.pbt
Data/Tree/Neighborhood 1_1/AssetManifest.pbt
Data/Tree/Neighborhood 1_1/Tree.pbt
Data/Tree/Neighborhood 1_2/AssetManifest.pbt
Data/Tree/Neighborhood 1_2/Tree.pbt
Data/Tree/Neighborhood 2_1/AssetManifest.pbt
Data/Tree/Neighborhood 2_1/Tree.pbt
Data/Tree/Neighborhood 2_2/AssetManifest.pbt
Data/Tree/Neighborhood 2_2/Tree.pbt
Data/Tree/Outposts/AssetManifest.pbt
Data/Tree/Outposts/Tree.pbt
Data/Tree/Ruins Scavenge/AssetManifest.pbt
Data/Tree/Ruins Scavenge/Tree.pbt
1 Like
v1.3
Files Changed (114):
Data/Scripts/CombatWrapAPI.lua
Data/Scripts/CombatWrapNPC.lua
Data/Scripts/CombatWrapPlayer.lua
Data/Scripts/Crafting_RecipesDatabase.lua
Data/Scripts/Crafting_RecipesView.lua
Data/Scripts/Crafting_RecipeUIHelper.asset.pbt
Data/Scripts/Crafting_RecipeUIHelper.lua
Data/Scripts/DestructibleManager.lua
Data/Scripts/DestructibleWeaponServer.lua
Data/Scripts/DeveloperCheats.lua
Data/Scripts/ITEM_ConsumptionEffect_Bandages.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_Bandages.lua
Data/Scripts/ITEM_ConsumptionEffect_CannedFood.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_CannedFood.lua
Data/Scripts/ITEM_ConsumptionEffect_Example.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_First Aid.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_First Aid.lua
Data/Scripts/ITEM_ConsumptionEffect_Fruit.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_Fruit.lua
Data/Scripts/ITEM_ConsumptionEffect_JarFood.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_JarFood.lua
Data/Scripts/ITEM_ConsumptionEffect_WaterBottle.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_WaterBottle.lua
Data/Scripts/ITEM_ConsumptionEffect_WaterJug.asset.pbt
Data/Scripts/ITEM_ConsumptionEffect_WaterJug.lua
Data/Scripts/ItemSystems_ContainerView.asset.pbt
Data/Scripts/ItemSystems_ContainerView.lua
Data/Scripts/ItemSystems_Inventory.lua
Data/Scripts/ItemSystems_InventoryReplicator.lua
Data/Scripts/ItemSystems_InventoryView.lua
Data/Scripts/ItemSystems_Item.lua
Data/Scripts/ItemSystems_LootController.lua
Data/Scripts/ItemSystems_LootRegionViewer.lua
Data/Scripts/ItemSystems_LootView.lua
Data/Scripts/ItemSystems_README.lua
Data/Scripts/ItemSystems_Stash.lua
Data/Scripts/ItemSystems_StashInteractor.lua
Data/Scripts/MapPlayerDisplayClient.lua
Data/Scripts/MeleeAbilityServer.lua
Data/Scripts/NPCAIServer.lua
Data/Scripts/NPCAttackServer.lua
Data/Scripts/NPCCampBehavior_Survival.lua
Data/Scripts/NPCKitKillFeedAdapter.lua
Data/Scripts/PlayerHungerManager_PlayerVitals.lua
Data/Scripts/PlayerRegenManager_PlayerVitals.lua
Data/Scripts/PlayerThirstManager_PlayerVitals.lua
Data/Scripts/SHELTER_ClaimTriggerClient.lua
Data/Scripts/SHELTER_DamageAdjustment.lua
Data/Scripts/SprintSystem_Server.lua
Data/Scripts/Stamina_Client.lua
Data/Scripts/Stamina_Server.lua
Data/Templates/bandage.pbt
Data/Templates/Helper_ItemSystemsLoot.pbt
Data/Templates/ITEM_Consumable_Bandage.pbt
Data/Templates/ITEM_Destructible_Rifle.pbt
Data/Templates/ITEM_Helmet_Bucket.pbt
Data/Templates/ITEM_Misc_Bone.pbt
Data/Templates/ITEM_Misc_Cloth.pbt
Data/Templates/ITEM_Misc_DuctTape.pbt
Data/Templates/ITEM_Misc_Metal.pbt
Data/Templates/ITEM_Misc_Rocks.pbt
Data/Templates/ITEM_Misc_WoodScraps.pbt
Data/Templates/ItemSystems.pbt
Data/Templates/Militia NPC Swing Guy.pbt
Data/Templates/PlayerDeathStash.pbt
Data/Templates/ScavengeNode-Bandages.pbt
Data/Templates/Stop Sign Weapon.pbt
Data/Templates/Survival ADS Rifle.pbt
Data/Templates/Survival Assault Rifle.pbt
Data/Templates/Survival Bat Weapon.pbt
Data/Templates/Survival Crossbow.pbt
Data/Templates/Survival Quarterstaff.pbt
Data/Templates/Survival Revolver.pbt
Data/Templates/Survival Shotgun.pbt
Data/Templates/Survival SMG.pbt
Data/Templates/Zombie NPC Elite Gal.pbt
Data/Templates/Zombie NPC Elite Guy.pbt
Data/Templates/Zombie NPC Shoot Police.pbt
Data/Templates/Zombie NPC Spit Scavanger.pbt
Data/Templates/Zombie NPC Spit Scavanger2.pbt
Data/Templates/Zombie NPC Swing Retro.pbt
Data/Templates/Zombie NPC Throw Retro.pbt
Data/Templates/Zombie NPC Unarmed Bro.pbt
Data/Templates/Zombie NPC Unarmed Gal.pbt
Data/Templates/Zombie NPC Unarmed Guy 1.pbt
Data/Templates/Zombie NPC Unarmed Guy 2.pbt
Data/Templates/Zombie NPC Unarmed Husky Soldier.pbt
Data/Templates/Zombie NPC Unarmed Police.pbt
Data/Templates/Zombie NPC Unarmed Soldier.pbt
Data/Tree/Ammo/Tree.pbt
Data/Tree/Attachments/Tree.pbt
Data/Tree/Backpacks/AssetManifest.pbt
Data/Tree/Backpacks/Tree.pbt
Data/Tree/Consumables/AssetManifest.pbt
Data/Tree/Consumables/Tree.pbt
Data/Tree/Crafting System/Tree.pbt
Data/Tree/Enemy Spawning/Tree.pbt
Data/Tree/Items_UI/Tree.pbt
Data/Tree/ItemSystems/AssetManifest.pbt
Data/Tree/ItemSystems/Tree.pbt
Data/Tree/Level Design/Tree.pbt
Data/Tree/Map/AssetManifest.pbt
Data/Tree/Map/Tree.pbt
Data/Tree/Melee Weapons/AssetManifest.pbt
Data/Tree/Melee Weapons/Tree.pbt
Data/Tree/Other/Tree.pbt
Data/Tree/PlayerVitals/Tree.pbt
Data/Tree/Ranged Weapons/AssetManifest.pbt
Data/Tree/Ranged Weapons/Tree.pbt
Data/Tree/Stamina/Tree.pbt
Data/Tree/UI/AssetManifest.pbt
Data/Tree/UI/Tree.pbt
Data/Tree/UpgradedWeapons/Tree.pbt
Data/Tree/World Geo/Tree.pbt
Files Added (49):
Data/Materials/Dead Skeleton.pbt
Data/Scripts/ItemSystems_BackpackReplicator.asset.pbt
Data/Scripts/ItemSystems_BackpackReplicator.lua
Data/Scripts/PlayerBar.asset.pbt
Data/Scripts/PlayerBar.lua
Data/Scripts/PlayerSkillAPI.asset.pbt
Data/Scripts/PlayerSkillAPI.lua
Data/Scripts/PlayerSkills_Adaptor.asset.pbt
Data/Scripts/PlayerSkills_Adaptor.lua
Data/Scripts/PlayerSkills_API.asset.pbt
Data/Scripts/PlayerSkills_API.lua
Data/Scripts/PlayerSkills_Client.asset.pbt
Data/Scripts/PlayerSkills_Client.lua
Data/Scripts/PlayerSkills_Server.asset.pbt
Data/Scripts/PlayerSkills_Server.lua
Data/Scripts/PlayVFX.asset.pbt
Data/Scripts/PlayVFX.lua
Data/Scripts/Recoil.asset.pbt
Data/Scripts/Recoil.lua
Data/Scripts/ShelterDamageSpawnsNPC.asset.pbt
Data/Scripts/ShelterDamageSpawnsNPC.lua
Data/Scripts/Skill_UIHelper.asset.pbt
Data/Scripts/Skill_UIHelper.lua
Data/Scripts/Skills_UIController.asset.pbt
Data/Scripts/Skills_UIController.lua
Data/Scripts/Skills_View.asset.pbt
Data/Scripts/Skills_View.lua
Data/Scripts/TestScript.asset.pbt
Data/Scripts/TestScript.lua
Data/Scripts/ZombieBaitAbilityClient.asset.pbt
Data/Scripts/ZombieBaitAbilityClient.lua
Data/Scripts/ZombieBaitAbilityServer.asset.pbt
Data/Scripts/ZombieBaitAbilityServer.lua
Data/Scripts/ZombieBaitPlaced.asset.pbt
Data/Scripts/ZombieBaitPlaced.lua
Data/Templates/ANIM_Craft.pbt
Data/Templates/Consuming Bandage SFX.pbt
Data/Templates/Consuming First Aid SFX.pbt
Data/Templates/Consuming Food SFX.pbt
Data/Templates/Consuming Water SFX.pbt
Data/Templates/Helper_StashMapIndicator.pbt
Data/Templates/PlayerSkillsTesting.pbt
Data/Templates/Recoil.pbt
Data/Templates/Skill_UIHelper.pbt
Data/Templates/Survival Zombie Bait.pbt
Data/Templates/Zombie Bait Placed.pbt
Data/Templates/Zombie Bait Projectile Bounce SFX.pbt
Data/Tree/More Props/AssetManifest.pbt
Data/Tree/More Props/Tree.pbt
Files Removed (1):
Data/Templates/ITEM_Consumable_ExamplePotion.pbt
Files Renamed (1):
Data/Templates/brain.pbt -> Data/Templates/Zombie Bait Projectile.pbt
3 Likes
BUG: crafting items like wood , rocks and metal only spawns on green grass material on terrain. I have a city map where I have very less green grass material on terrain as in my case trees grow on green material. However all crafting items only spawning on green material. Pleas fix this. thanks
1 Like
Version 1.3.1
Bugs
Fixed an item duplication exploit when dragging items from a stash into the main inventory.
Fixed a backpack duplication exploit when dying and disconnecting in a shelter at the same time.
Fixed an error in the Zombie Bait (contributed by randomphantom)
Fixed an error in the NPC AI Server script.
Files Changed (6):
Data/Scripts/DeveloperCheats.lua
Data/Scripts/ItemSystems_ContainerView.lua
Data/Scripts/ItemSystems_InventoryReplicator.lua
Data/Scripts/ItemSystems_Stash.lua
Data/Scripts/NPCAIServer.lua
Data/Scripts/ZombieBaitAbilityServer.lua
Note: Due to Core serialization changes to version 72 the entire project has changed, but only the files above are effective changes from this patch. If you manually copy only the above files you will get the bug and exploit fixes.
2 Likes
Game
January 8, 2021, 10:27pm
9
Holy crap this looks super cool!
2 Likes