I can see that head bob can be disabled by unchecking use camera socket. Initially this seems perfect with a smooth camera follow of all the player movement (including motion on slopes and stairs), except for jumping.
When the player jumps the camera does not jump enough and the player sees their body rise up through the camera view. This appears to be a bug, can anyone suggest a solution that captures the smooth jump motion without re-enabling the head bob from walk/run animation?