Find Objects In Sphere

Is there some function for finding objects similar to Game.FindPlayersInSphere?
I'm trying to bounce the ball on rocket imapct.

Does World.FindObjectsByName help? See https://docs.coregames.com/api/world/#class-functions

I would suggest instantiating a trigger area and then using the "GetOverlappingObjects()" method to find objects within the sphere. While this method is by no means graceful, it works for the most part.

--Core Asset Reference to a sphere trigger
local SphereAsset = script:GetCustomProperty("SphereAsset")

function GetObjectsInSphere(location, radius)
   --You may need to divide my more or less than 100
    --The "100" is just me guessing the radius for a trigger with a scale of (1, 1, 1)
    local triggerScale = Vector3.ONE * radius/100
    --Create an instance of the "SphereAsset" so that we can determine what objects are within the radius
    local sphereInstance = World.SpawnAsset(SphereAsset, {position=location,scale=triggerScale})
    --Get a list of objects within the trigger area
    local objectsInSphere = sphereInstance:GetOverlappingObjects()
    --Remove the sphere trigger
    sphereInstance:Destroy()
    --Return a list of objects that were within the sphere trigger
    return objectsInSphere
end

Thank you both for reply. Spawning trigger would be the solution I was looking for.