GAME NAME: FFArena
PLAYER COUNT: 2-8 players
CORE VERSION: 2.3.22.0
GAME VERSION: 1.0.100
GAME LINK: FFArena by Nan0teck - Core Games
GAME DESCRIPTION:
Just your standard free-for-all with a more classic arcade shooter feel. Take advantage of fast movement and double jumps to get an edge on your opponents. First to 10 kills wins.
You start with a burst-fire pistol, but replacing it is recommended. Only one weapon can be carried at a time; replace your current weapon by picking up another.
There are a total of 11 different weapons in the game; 10 of them are scattered across the map, including:
- 2 explosive weapons
- 3 laser weapons
- 5 ballistic weapons
GAME ROADMAP:
- UI improvements, bug fixes, balance updates
GAME VERSION NOTES:
v1.0.100 - Oct 26, 2021
- Melee ability added (Hotkey: V | 40 damage)
- Recoil added to all weapons
v1.0.82 - Oct 19, 2021
- Minor gfx/vfx improvements
- Ballistic weapons now eject shell casings when fired
- The revolving drums on Silenced Revolver and Grenade Launcher now actually rotate when fired (though a bit less obvious on the Revolver in first person)
- Changed explosion vfx for Grenade Launcher and Rocket Launcher
- Improved firing vfx for all laser weapons
- Added a laser effect for the laser sight attachments on the Burst Pistol and Silenced Revolver
v1.0.71 - Oct 14, 2021
- Added monthly and lifetime kill leaderboards
- Minor UI improvements
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Suicides and environmental deaths now penalize the player (-1 killscore)
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Player movement speed slightly decreased
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Player and weapon size slightly increased
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Health packs can now overheal with decay over time
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Weapon balance changes:
- (Pulse) Shotgun spread slightly increased, fire rate slightly decreased
- Tracer Rifle damage slightly increased, burst fire cooldown slightly decreased
- Grenade Launcher projectile speed increased, damage slightly increased, reload speed slightly decreased
- Rocket Launcher damage increased, reload speed slightly decreased
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Automated turrets have been added to the map on the way to the Rocket Launcher room (they can be destroyed and will also respawn shortly after being destroyed)
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There are now 3 player damage zones: head/neck, torso, limbs
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Headshot multiplier reduced to 1.5x from 2.0x; base (torso) damage slightly increased to compensate
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New damage multipliers:
- Headshot = 1.5x (rounded up)
- Torso = 1.0x
- Limbs = 0.8x (rounded up)
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The entire map has been retextured to give it some visual diversity
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Health pickups take slightly longer to respawn
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Portals on the 2nd floor have been removed
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Jump pads have been added to the 1st floor, opening up an alternate route between the 1st and 2nd floors
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New weapon: Pulse Shotgun
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Pulse Shotgun now spawns where the Grenade Launcher used to spawn
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Grenade Launcher now spawns where the Rocket Launcher used to spawn
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New area added
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Rocket Launcher now spawns in the new room, making it much more out of the way to get to
Major weapon rebalancing:
- Projectile speeds of ballistic and laser weapons greatly increased; projectile speeds of explosive weapons slightly increased
- Base damage and reload speeds slightly increased for all weapons
- Shotgun pellets now spawn from the point of the barrel
- Tracer Rifle changed to a 5 round burst fire configuration; damage, fire rate and ammo capacity have been adjusted
MEDIA: