Disappearing meshes generated dynamically in static networked context


I am trying to create an endless runner game, and generating each platform in static networked context.
I basically follow this tutorial from core

but instead I created a whole level.

Now, it is running fine as it is, the issue was that after some time, I encounter this weird issue, whenever the player jump it can see the next platform but as soon as the player lands to the ground, the platform disappear, super weird, ain't it?

Is there some kind of configuration that I need to set on the camera to fix this issue? I am using the default third person shooter camera on this one btw.

Any help is appreciated. Thank you in advance!