Hello, I'm trying to create a ray that looks straight ahead in front of the player.
(Sorry for the bad artwork)
I tried to multiplicate the player's transform's forward vector by another vector but I had no luck.
Any suggestions?
Hello, I'm trying to create a ray that looks straight ahead in front of the player.
(Sorry for the bad artwork)
I tried to multiplicate the player's transform's forward vector by another vector but I had no luck.
Any suggestions?
Hello! In order to get the forward vector, you can take the world rotation of the object (object:GetWorldRotation()
) then multiply it by Vector3.FORWARD
. An example is:
local TestGroup = script:GetCustomProperty("Group"):WaitForObject()
local DISTANCE = 100
local function getForwardVector()
local rotation = TestGroup:GetWorldRotation()
return rotation * Vector3.FORWARD
end
function drawForwardVector(forwardVector)
local position = TestGroup:GetWorldPosition()
CoreDebug.DrawLine(position, position + (forwardVector * DISTANCE), {
thickness = 5,
})
end
function Tick()
forwardVector = getForwardVector()
drawForwardVector(forwardVector)
end
TestGroup:RotateContinuous(Rotation.New(0, 0, -180), 0.1)
That script will continuously rotate the object and draw the forward vector, however the actual utility is in getForwardVector()
Thank you very much