Changing Contexts of Spawned Assets

So when you spawn something via MUID I think it makes the context default. Default contexts don't have collisions and thus I'm falling through my map. Is there any way to change the context of a spawned asset? Thanks!

Edit: From a discord suggestion, I tried spawning the asset on both Server and Client and the map was still non-collidable :sob: I just ended up with two of the same maps in my game.

What are you trying to spawn?

Nah I don't think I need help anymore. I realized my issue when I stumbled upon this: Contexts - Core Documentation I tried to spawn the template from a script in a server context and I think I need to do it via a static context.