Can't reliably obtain mouse delta

I'm trying to create a custom first person camera. I'm doing this instead of using the Core FPS template because whenever the lock to player option is selected on the camera, I can't obtain any world position or rotation data from it.

The main issue I'm having is getting the mouse delta movement to rotate the camera. I used UI.GetCursorPosition(), which partially works. However, whenever the mouse hits the edges of the viewport, it can now no longer move any further and the data I need for mouse delta becomes unreliable.

I guess the best solution would be some way to manually set the mouse position, but I couldn't find anything like that in the Core API. Another possible solution is if I could obtain input data directly from the mouse peripheral.

Here's the code I've written

local Plr = Game.GetLocalPlayer()
UI.SetCursorLockedToViewport(true)
UI.SetCursorVisible(true)
local Cam = script:GetCustomProperty("Camera"):WaitForObject()
local Yaw = 0
local Pitch = 0
local MouseSensitivity = 0.2
Cam:AttachToPlayer(Plr, "head")


local LastMousePos = Vector2.New(0,0)

function Tick(delta_time)
	
	
	local NewMousePos = UI.GetCursorPosition()
	local deltaMouse = NewMousePos - LastMousePos
	LastMousePos = NewMousePos
	
	Yaw = Yaw + deltaMouse.x*MouseSensitivity
	
	if Yaw < 0 then -- to prevent keep the value in a 0-360 degree range
		Yaw = Yaw + 360
	elseif Yaw > 360 then
		Yaw = Yaw - 360
	end
	
	Pitch = CoreMath.Clamp(Pitch + deltaMouse.y*-MouseSensitivity, Cam.minPitch, Cam.maxPitch) 
	
	Cam:SetRotationOffset(Rotation.New(0, Pitch, Yaw+180)) 
	
	print(deltaMouse)
	
end