CubeTest: object placed in the world
code:
1.CubeTest:MoveTo(CubeTest:GetWorldPosition() + Vector3.UP * 100, 5)
2.Task.Wait(5)
3. CubeTest.isSimulatingDebrisPhysics = true
-Without line 2, the object doesnt spawn at placed position
-Without line 3, code works
spawn and move a object makes the objects spawn ata weird positions
Objects with custom angular/linear damping and/or mass override values, doesnt store their when activates/deactivates "Use Debris Phys"
via code I mean
when you press "Stop" values baack to default
and those parameters cant be override by code!