Highlights
- Tons of improvements to the included game frameworks.
- Added new CoreString namespace API with
Split()
,Join()
andTrim()
functions. - Three new game frameworks: Last Team Standing, Gun Game and Assault!
New Features
API
-
CoreString.Split(string s, [string delimiter], [table optionalParams])
- Splits
s
into a list of substrings separated bydelimiter
. The delimiter is treated as an exact string that must be matched.optionalParams
may contain the following optional parameters:-
removeEmptyResults
- defaults tofalse
, filters out empty strings from the returned list. -
maxResults
- limits the number of strings that can be returned. -
delimiters
is a table of delimiter strings to split on, in addition to the delimiter parameter.
-
- Example:
CoreString.Split("foo:bar:baz", ":", {maxResults = 2})
returnsfoo, bar:baz
. - Note:
CoreString.Split()
can be called with a delimiter, withoptionalParams
, with both, or with neither. Ifdelimiter
is not provided and the delimiters optional parameter is also not provided,s
is split on any whitespace characters. Multiple whitespace characters in a row will result in empty strings in the results, unless you specify{ removeEmptyResults = true }
.
- Splits
-
CoreString.Join(string delimiter, [string s1, [string s2...]])
- Concatenates
s1
,s2
, etc into a single string, separated bydelimiter
.
- Concatenates
-
CoreString.Trim(string s, [string trim1, [string trim2]])
- Removes instances of
trim1
,trim2
, etc from the beginning and end ofs
. trimmed strings must be matched exactly, and the order of the trims matters if you provide more than one. - Example:
CoreString.Trim("foobarfoo", "foo", "oo")
returnsbar
, butCoreString.Trim("foobarfoo", "oo", "foo")
returnsbarf
. - Note: If no trims are specified, this will trim any whitespace from the start and end of
s
.
- Removes instances of
Editor
- Added a "New Group" context menu item to create a group to the hierarchy UI.
- Mousing over an item in the content browser now displays the item's name in a tooltip.
- Added an icon to the editor's "Filter" buttons.
- Added a file size warning for Terrain on save if the terrain is above 50% of the max size.
- Added a "More" tile at the end of any Community Content page that has more items to load.
- Added "Random Spawn Point" option to respawn settings.
- Added two new respawn options:
- Farthest from other players - Respawns the player at a start point which is furthest away from other players.
- Farthest from enemy - Respawns the player at a start point which is furthest away from enemy players.
Core Content
- Added "Last Team Standing" framework.
- Added "Gun Game" framework.
- Added "Revolver Weapon" to CORE Content.
- Added "Assault" framework.
- "Fire Volume VFX" now supports an initial velocity to allow it to be used for jet flames, flame throwers, etc.
Changes
API
-
Player.ActivateFlying()
is now server-only. -
Player.ActivateWalking()
is now server-only. -
PlayerSettings.Apply()
is now server-only. - Improved error messages for multiple unique objects, such as settings and sky objects.
Editor
- The "Publish Game" success dialog will close on ESC.
- You can no longer publish a game while in preview mode.
- You can no longer publish a game that has missing required assets.
- The "Create New" button now opens a dialog that asks what to create the new game from.
- You can now delete your local projects by pressing the "More Options" button on your project tile and selecting "Delete".
- The Terrain Creator list now correctly displays the name of the terrain type, plus a % which indicates the file size / complexity.
Core Content
- Improved the "Cape" and "Teddy Bear" back pack dynamics.
- Renamed "Player Start" to "Spawn Point" in the empty scene.
- "Sky" templates from CORE content will no longer have "networking" enabled by default when placed in a scene.
Fixes
API
- Fixed "expected number, received number" error to be more specific about expecting an integer.
Editor
- Fixed issue where a player would rotate in place on the server as if facing was set to "Look at Aim" while clients behaved in accordance to the correct facing mode.
- Names of long assets are no longer cut off when the content window is set to "Icon View".
- Fixed a bug preventing autoplay sounds/music from playing on startup for clients.
- Fixed CORE Content not showing items if you toggle the list/thumbnails.
- Fixed a problem where autosaves and regular saves could fight.
- Fixes networked custom properties on "Equipment" objects.
- Panel primitives will now have more correct collision when scaled.
- Dragging an asset into the hierarchy now allows navigation hotkeys to work afterwards.
- Fixed player settings in the empty scene.
- When cloning a game, the terrain files will now be copied over as well.
Core Content
- 45 degree pipes should now have working collision!
- Fixed incorrect pickup label on "Basic Grenade".
- Kitchen props will now retain correct collision when scaled non-uniformly.
- Backpack and cape dynamics are reset on mount/dismount to fix issues related to character "teleporting" when changing mount state.