Highlights for Version 1.0.166
- Mesh Merging is now available as a Beta Feature! This feature is targeted at advanced creators, so please read the detailed documentation prior to using the feature.
- This is Core's first example of a feature being released at a Beta stage. This means that it is still in development. It will be functional, but may have some rough edges.
- Mesh Merging allows creators to optimize their games by putting static geometry inside of a Merged Model. As the name implies, this will merge all of the geometry together so that multiple pieces can be rendered as a single unit.
- You can think of a Merged Model as telling Core "treat this item as a single unit". As Merged Models gain additional features over time, you will be able to leverage them automatically.
- To use this feature, select all of the items that you want to merge together in the hierarchy, right-click, and select "New Model Containing These". You can also create an empty Merged Model with "New Merged Model" and add things to it.
- If you put an item that cannot be merged into a Merged Model, don't worry, it will be automatically excluded from the merge and will display normally.
- Right now, items spawned at runtime cannot be merged.
- So if you have a template with a Merged Model in it and spawn that at runtime, the items will show up correctly, but will not be merged.
- Using Merged Models effectively requires a lot of thought about what players can view at any given time. Please reference the documentation for best practices.
Platform
- New: We added a section to the Create mode toolbar for tracking 3 key performance metrics. Publishing when the limits have been exceeded will result in a warning message. In the future, games which exceed either of these limits will be blocked from publishing,so we highly suggest getting your games under the limits.
- This is intended to more easily give creators visibility into cases where their game exceeds limits that may lead to poor performance.
- As part of this change, setting the Max Players for a game has been moved to this toolbar from the publish screen.
- Higher Max Players will lead to a lower limit for networked objects.
- Higher Max Players will lead to a higher limit for terrain complexity.
- New: Creators can now use the Game Settings object to resize and reposition the in-game chat window for their game.
- There is still an enforced minimum size for the chat window.
- New: Added advanced options on player settings to disable up/down movement for swimming and flying mode. These match the previous settings for the other directions.
- New: Added "Is Enabled" to the "Mounted" section in "PlayerSettings". Equivalent to setting
canMount
from Lua. - New: The quest dialog will now display on Core Launch.
- Changed: The V-Sync checkbox is now always editable, regardless if the game is fullscreen/windowed mode.
- Changed: Only save for preview when starting multiplayer preview for faster single player preview.
- Changed: Friends that are online playing games will now be sorted to the top of your friends list.
- Changed: Corrupt or invalid materials will now show up as a default grid material.
- Changed: The teleporter component now only teleports players.
- Changed: We will now show fewer recommendations in your friends list if you already have 6 or more friends.
- Fixed: A crash when saving changes to a script via external editors while Core had uncommitted changes to that script's custom properties.
- Fixed: A crash when selecting lines of text in the script editor using the line numbers.
- Fixed: In-game UI appearing on loading screen.
- Fixed: Crashes when modifying an object's scale.
- Fixed: An issue where the "Buy more Credits" button in the store was not taking you to the credits screen.
- Fixed: Crash when spawning a projectile's template.
- Fixed: Toggling to Fullscreen using Alt-Enter restores the preferred fullscreen resolution instead of using the current window size.
- Fixed: Empty game portal script in "Dungeon Crawler" frameworks.
- Fixed: "Last Team Standing" framework lobby geometry collision.
- Fixed: An issue where local leaderboards are not shown in the leaderboard tab on project load for unpublished projects if the leaderboards tab is open on load.
API
- Added: An
Environment
namespace with the following functions:IsClient()
IsServer()
IsMultiplayerPreview()
IsSinglePlayerPreview()
IsPreview()
IsLocalGame()
IsHostedGame()
- Fixed: Lua errors (and script debugger crash) in CoreObjectReference == metamethod.
- Added: A hint "Did you mean to use
:
?" to the error message of methods when called with the wrong parameters. - Added: A warning to methods with parameter tables when they are given invalid parameters that do not affect the behavior of the function.
- Expose
anchor
anddock
properties of UI elements, introducing theUIPivot
enum.
Core Content
- Added slice parameter to the 2D Basic Shapes decal to allow for pie-shaped partial shapes.
- Added over 350 illustrated Sci-fi icons.
- Added music tracks to their appropriate Music Score Set assets:
- Rock Music Score Set:
- "Vicious Predator"
- "Heavy Action Combat"
- Action Music Score Set:
- "Action Combat"
- "Tactical Heist"
- Cinematic Music Score Set:
- "Flags Of Honor"
- Rock Music Score Set:
- Fixed typo for asset name: "Spray Pain Aersol Can Lid Pop 01 SFX" -> "Spray Paint Aerosol Can Lid Pop 01 SFX".
- Added over 70 illustrated weapon icons.
General Catalog
1 New 3DObject:
- Cylinder - 2 -Toned
Military Set
134 New 3D Objects
- Military Tank Historic 01 (Prop)
- Military Tank Historic Antenna 01
- Military Tank Historic Armor Plate 01 - Front
- Military Tank Historic Armor Plate 01 - Mid
- Military Tank Historic Armor Plate 01 - Rear
- Military Tank Historic Armor Plate 02
- Military Tank Historic Armor Skirt 01 - Front
- Military Tank Historic Armor Skirt 01 - Mid
- Military Tank Historic Armor Skirt 01 - Rear
- Military Tank Historic Container 01
- Military Tank Historic Container 02
- Military Tank Historic Container 03
- Military Tank Historic Gear 01
- Military Tank Historic Gear 02
- Military Tank Historic Gear 03
- Military Tank Historic Hatch 01
- Military Tank Historic Hatch Lid 01
- Military Tank Historic Hull 01 - Front
- Military Tank Historic Hull 01 - Mid
- Military Tank Historic Hull 01 - Rear
- Military Tank Historic Lights 01
- Military Tank Historic Maingun 01
- Military Tank Historic Mantlet 01
- Military Tank Historic Periscope 01
- Military Tank Historic Track 01 - End
- Military Tank Historic Track 01 - Mid 1m
- Military Tank Historic Track 01 - Mid 4m
- Military Tank Historic Tread 01 - 1m
- Military Tank Historic Tread 01 - 4m
- Military Tank Historic Tread 01 - Front
- Military Tank Historic Tread 01 - Rear
- Military Tank Historic Turret 01
- Military Tank Historic Turret Seal 01
- Military Tank Historic Wheel 01
- Military Tank Modern 01 (Prop)
- Military Tank Modern Armorplate 01
- Military Tank Modern Armorplate 02
- Military Tank Modern Armorplate 03
- Military Tank Modern Gear 01
- Military Tank Modern Gear 02
- Military Tank Modern Gun 01
- Military Tank Modern Hatch 01
- Military Tank Modern Hatch 01 Lid
- Military Tank Modern Hull 01 - Front
- Military Tank Modern Hull 01 - Mid
- Military Tank Modern Hull 01 - Rear
- Military Tank Modern Light 01
- Military Tank Modern Light 02
- Military Tank Modern Main Gun 01
- Military Tank Modern Mantlet 01
- Military Tank Modern Mudflap 01
- Military Tank Modern Skirt 01 - Front
- Military Tank Modern Skirt 01 - Mid
- Military Tank Modern Skirt 01 - Rear
- Military Tank Modern Tread 01 - Front
- Military Tank Modern Tread 01 - Rear
- Military Tank Modern Tread Frame 01 - End
- Military Tank Modern Tread Frame 01 - Mid
- Military Tank Modern Tread Frame 01 - Mid 1m
- Military Tank Modern Turret 01
- Military Tank Modern U Bracket 01
- Military Tank Tread Link 01
- Military Tank Tread Link 02
- Military Tank Tread LInk 03
- Military Tank Tread Link 04
- Tank Tread
- Anti-Tank Hedgehog Template
- Barbed Wire Barrier Template
- Barbed Wire Fence Template
- Corrugated Sheet Bent
- Corrugated Sheet Large
- Corrugated Sheet Medium
- Corrugated Sheet Small
- Corrugated Sheet Tall
- Corrugated Sheet Wall 01 Template
- Corrugated Sheet Wall 02 Template
- Corrugated Sheet Wall 03 Template
- Hesco Barrier
- Hesco Barrier - Tall
- Military Mobile Radar 01 Template
- Military Ammo Crate Large
- Military Ammo Crate Small
- Military Barrier 01 Template
- Military Barrier 02 Template
- Military Barrier 03 Template
- Military Barrier 04 Template
- Military Barrier 05 Template
- Military Barrier 06 Template
- Military Barrier 07 Template
- Military Barrier 08 Template
- Military Common Crate Base
- Military Common Crate Lid
- Military Common Crate Template
- Military Crate Hinge 01
- Military Crate Hinge 02
- Military Epic Crate Base
- Military Epic Crate Lid
- Military Epic Crate Template
- Military Mobile Radar 01 - Antenna 01
- Military Mobile Radar 01 - Base - 01
- Military Mobile Radar 01 - Power Pack - 01
- Military Radio Large
- Military Radio Set Template
- Military Radio Small
- Military Radio Tray
- Military Rare Crate Base
- Military Rare Crate Lid
- Military Rare Crate Template
- Military Tire Pile 01 - Small Tire Pile
- Military Tire Pile 02 - Medium Tire Pile
- Military Tire Pile 03 - Large Tire Pile
- Military Tire Stack 01 - Small Tire Stack
- Military Tire Stack 02 - Medium Tire Stack
- Military Tire Stack 03 - Large Tire Stack
- Military Tire Stack 04 - Mixed Tire Stack Neat
- Military Tire Stack 05 - Mixed Tire Stack Messy
- Military Walkie
- Tire Worn
- Tire Worn - Small
- Tire Worn - Large
- Military Mobile Radar 01 - Arm 01
- Shipping Pallet - Rectangular
- Shipping Pallet - Square
- Military Fence - 4m Template
- Military Fence - 8m Doorway Template
- Military Fence - 8m Template
- Military Fence - Corner Template
- Military Fence - End Pole Template
- Military Fence - Intersection 3-Way
- Military Fence - Intersection 4-Way
- Military Fence Enclosure - Gate Door Combo Template
- Military Fence Gate - Double Template
- Military Fence Gate - Single End Template
- Military Fence Gate - Single Template
8 New Materials
- Barbed Wire 01
- Camouflage Net 01
- Concrete Damaged 01
- Hesco Grid 01
- Radar Screen
- Radar Screen Transparent
- Rubble Bricks 01
- Rubble Concrete 01
13 New Decals:
- Decal Burnt Streaks 01
- Decal Military Posters 01
- Decal Military Symbols 01
- Decal Military Symbols 02
- Decal Rubble Bricks 01
- Decal Rubble Bricks 02
- Decal Rubble Concrete 01
- Decal Rubble Concrete 02
- Decal Stencil Font 01
- Decal Tread Tracks 01
- Decal Wood Chips 01
- Decal Wood Debris 01
- Decal Wood Debris 02
6 New Visual Effects
- Advanced Muzzleflash VFX
- Leaky Oil Impact VFX
- Simple Airburst Explosion VFX
- Tank Muzzle Flash VFX
- Tank Tread Dirt Kick Up VFX
- Tank Tread Trail VFX
2 New Post Processing Effects
- Flashbang Post Process
- Muddy Lens Post Process
Urban Set
74 New 3D Objects:
- Urban Brick Debris 01
- Urban Brick Debris 02
- Urban Brick Debris 03
- Urban Brick Debris 04
- Urban Brick Debris 05
- Urban Cinderblock Debris 01
- Urban Cinderblock Debris 02
- Urban Cinderblock Debris 03
- Urban Cinderblock Debris 04
- Urban Damaged Concrete Panel 01 - 2x4m
- Urban Damaged Concrete Panel 01 - 4x4m
- Urban Damaged Concrete Panel 01 - 8x2m
- Urban Damaged Concrete Panel 01 - 8x8m
- Urban Damaged Concrete Panel 02 - 2x4m
- Urban Damaged Concrete Panel 02 - 4x4m
- Urban Damaged Concrete Panel 02 - 8x8m
- Urban Damaged Concrete Panel End 01
- Urban Damaged Concrete Panel End 02
- Urban Damaged Floor 01 - 4m - Straight 01
- Urban Damaged Floor 01 - 4m - Straight 02
- Urban Damaged Floor 01 - 8m
- Urban Damaged Floor 01 - 8m - Straight 01
- Urban Damaged Floor 01 - Corner Inner 01
- Urban Damaged Floor 01 - Corner Inner 02
- Urban Damaged Floor 01 - Corner Outer 01
- Urban Damaged Floor 01 - Corner Outer 02
- Urban Damaged Floor 02 - 8m
- Urban Damaged Interior Trim Board 01 Base 01
- Urban Damaged Interior Trim Board 01 Base 02
- Urban Damaged Interior Trim Board 01 Mid 01
- Urban Damaged Interior Trim Board 01 Mid 02
- Urban Damaged Interior Trim Board 01 Top 01
- Urban Damaged Interior Trim Board 01 Top 02
- Urban Damaged Mainstreet Window 02
- Urban Damaged Mainstreet Window 02 Frame 01
- Urban Damaged Mainstreet Window 02 Frame 02
- Urban Damaged Wall 01
- Urban Damaged Wall 01 - End 01
- Urban Damaged Wall 01 - End 02
- Urban Damaged Wall 01 Half - Horizontal 01
- Urban Damaged Wall 01 Half - Vertical 01
- Urban Damaged Wall 01 Half - Window 01
- Urban Damaged Wall 02
- Urban Damaged Wall 02 - End 01
- Urban Damaged Wall 02 - End 02
- Urban Damaged Wall 02 Half - Horizontal 01
- Urban Damaged Wall 02 Half - Vertical 01
- Urban Damaged Wall 02 Half - Window 01
- Urban Damaged Wall 02- Corner Inner 01
- Urban Damaged Wall 02- Corner Inner 02
- Urban Damaged Wall 02- Corner Inner 03
- Urban Damaged Wall 02- Corner Inner 04
- Urban Damaged Wall Chunk 01
- Urban Damaged Wall Chunk 02
- Urban Damaged Downtown Mainstreet Trim 01
- Urban Damaged Downtown Mainstreet Trim 02
- Damaged - Main Street Building - Wide Template
- Damaged Concrete Chunk 01
- Damaged Concrete Chunk 02
- Damaged Concrete Chunk 03
- Damaged Concrete Pillar 01
- Damaged Concrete Pillar Bottom 01
- Damaged Concrete Pillar Bottom 02
- Damaged Concrete Pillar Top 01
- Damaged Downtown Mainstreet Wall 01 - Doorway 01
- Damaged Main Street Building - Corner Template
- Damaged Main Street Building - Tall Template
- Damaged Main Street Building Template
- Damaged Urban Glass Shard - 01
- Damaged Urban Glass Shard - 03
- Rebar Lattice 01
- Rebar Lattice 02
- Rebar Single 4m
- Rebar Twisted Ends 01
- Rebar Twisted Ends 02
- Urban Plank Debris 01
- Urban Plank Debris 02
- Urban Plank Debris 03
- Urban Plank Debris 04
- Urban Plank Debris 05
- Rubble Pile Brick - Large Template
- Rubble Pile Brick - Medium Template
- Rubble Pile Brick - Small Template
- Rubble Pile Concrete - Large Template
- Rubble Pile Concrete - Medium Template
- Rubble Pile Concrete - Small Template
9 New Materials:
- Metal 9 Slice Lockers 01
- Metal 9 Slice Shipping Container 01
- Metal Corrugated 01
- Metal Corrugated 02
- Metal Corrugated 03
- Rubber Old 01
- Wood 9 Slice Crate 01
- Wood 9 Slice Crate 02
- Wood Strand Board 01
1 New VFX:
- Falling Glass VFX