Highlights for Version 1.0.137
This week we're focused on addressing bug reports and feature requests from the community. Thank you all for helping make Core better!
Platform
New Features
Clicking on a creator's name in the community content now searches for their items.
Your published community content items will now have an icon to show if they are "Public " or "Private ".
In the hierarchy, if there are no objects selected, Ctrl +G now creates an empty group.
Custom materials can now be rotated in 45 degree increments.
Added a few more hierarchy context menu items:
For static meshes: "Rename Objects to Match Asset Names "
For groups/folders: "Reset Relative Transform, Keep Child World Transforms "
The search box on the games page in the Core client now shows preview results, just like the website.
Log messages from preview clients will now show up in the editor's Event Log.
Allow users to search for community shared games to download by "Newest " and "Recently Updated ".
The location of saved projects may now be changed in General Settings .
Fixes
Fixed a crash when returning to the main menu while a game is still being loaded.
Fixed a problem with long file paths when publishing games.
Fixed a bug that could cause the wrong report dialog to appear when reporting a game or review.
Fixed a bug where some colors would wrongly appear as black in the custom material editor.
There's now a maximum size for the status bar in the text editor. Previously a giant error would render the editor unusable.
Fixed a rare bug where the mouse cursor was stuck as an arrow in the editor.
Don't show "-1 " for number of players playing on game card in the frontend game browse.
You can now use UTF 8 characters in project names and path.
Users are now properly logged out of the client if they change their password on the website or are suspended.
API
New Features
Error message when trying to set an invalid or misspelled property now includes the type of the object on which the property was being set.
Fixes
Fixed crash when a script defines Tick()
as something other than a function.
Core Content
New Features
Added Bones and Skulls and Hay Patch decals to the catalog.
New materials been added:
Skull and Bones 01 & 02.
Hay 01 & 02.
Brick with Mortar.
Food: Corn, Fruit, Citrus, Strawberry, Watermelon, Cheese.
2hand_melee_stance
is now available as an animationStance
on Players.
Added 2hand_melee_dig_shovel
as an ability animation.
Added Fantasy Throne to the catalog.
Fixes
Added missing thumbnails to new Castle , Urban , and Whitebox templates.
Added missing Stairs Spiral 6m thumbnail.
Added missing Castle tileset template thumbnails.
Animated Meshes: Modified Sockets on Fox , Dragon , Raptor skeletons to be consistent with orientations used on Human . They also come with a new, exclusive, unarmed_spit
animation. Roar.
Fixed holes in "Rocky Hills ".
Fixed First Person Camera Settings in Empty Project framework.
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