New Features
- Block indent was added to the script editor.
- Added advanced grenade and update advanced weapon reload binding.
- Added a new "View" -> "Reset Layout" menu item for using default tab layout for editor.
- Added a Publish Template button to Project Content.
- The events
Event:Connect()
,Events.Connect()
, andEvents.ConnectForPlayer
now accept any number of additional arguments after the listener function. When that listener is called, those additional arguments will be provided after the event's own parameters.
Example:
local function OnHandleOverlap(trigger, other, extraArg)
print(extraArg)
end
script.parent.beginOverlapEvent:Connect(OnHandleOverlap, "Hello")
script.parent.endOverlapEvent:Connect(OnHandleOverlap, "World!")
Changes
- Moving the mouse or using the keyboard now resets the autosave timer.
-
Player.isDead
Lua property is now read-only. - Removed "Add Script" button from Project Content.
- Abilities no longer have an option to toggle Flying mode.
- New projects are now saved directly in the Maps folder, instead of in "Maps/username".
- Edgeline materials now use
Vector3
instead ofColor
for setting material velocity. - When spawning objects with X key, the Shift modifier is now interpreted as "use settings from Object Generator", which now takes "Spawn Upright" into account.
Fixes
- Explosion effect now properly makes use of color parameter.
- Fixed a bug in the selection system that was sometimes making the "audio preview" button not show up after testing a map.
- Fix for the crash that happened when you used portals between games.
- When previewing audio in the editor, adjusting settings will now update the sound in real time, rather than making it stop playing.
- Fix "Character data unavailable" error when exiting preview mode.
- UI tweaks for modals giving information about non-uniform scaling.
- Window styling fixes for terrain generation/importing.
- Limit possible request count when using
UIImage:SetImage()
in certain cases. - Fixed a crash when dragging SmartAudio assets into the scene.
- Script Editor: Fixed bug where autocomplete popup would lose its selected candidate.
- Script Editor: Fix unnecessary save prompt triggered by UNIX or macOS line endings.
- Fixed the height of the "More Options" menu (seen when pressing the three dots on a game tile on the "Create" tab).
- Frontend "Games" button should take you to your game page, not the home page.