I have an Equipment with a CoreMesh which is located at some point around the Player.
I have a Camera which is directly in front and can be orbited around the player with "a" and "d".
The Cursor is enabled.
Now i want to be able to click and drag the CoreMesh with the Cursor so that it will move up or down and rotate left and right around the Player depending on the Cursor-movement.
I tried using
UI.GetCursorPlaneIntersection to set the Position but the Cursor can only used on the client side while the Position of the Mesh can only be changed from the server.
How can i solve this Problem?